The floor is lava
resresres
Join Date: 2007-10-16 Member: 62652Members
<div class="IPBDescription">Custom map or dynamic map feature</div>At a much later stage it would be cool to have dynamic environments like lava or flooding (water or other liquids), triggered by players or by some countdown event.
These links to illustrate:
<a href="http://www.youtube.com/watch?v=KS2I0FdlLcs" target="_blank">http://www.youtube.com/watch?v=KS2I0FdlLcs</a> - SC2
<a href="http://knowyourmeme.com/memes/the-floor-is-lava-hot-lava-game" target="_blank">http://knowyourmeme.com/memes/the-floor-is...a-hot-lava-game</a> - Meme
This would add to the strategy and really change up the game - of course, it might also frustrate some players
- however, these could be used as traps too, such as an acid pit, a long, space airlock to a "double res" node.
I guess this one's for the community while UWE is busy with beta.
These links to illustrate:
<a href="http://www.youtube.com/watch?v=KS2I0FdlLcs" target="_blank">http://www.youtube.com/watch?v=KS2I0FdlLcs</a> - SC2
<a href="http://knowyourmeme.com/memes/the-floor-is-lava-hot-lava-game" target="_blank">http://knowyourmeme.com/memes/the-floor-is...a-hot-lava-game</a> - Meme
This would add to the strategy and really change up the game - of course, it might also frustrate some players
- however, these could be used as traps too, such as an acid pit, a long, space airlock to a "double res" node.
I guess this one's for the community while UWE is busy with beta.