How to Double Your FPS in the Alpha
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">with an nVidia card</div>Hey everyone, these tweaks have doubled my average FPS in the alpha from 10 to 20 FPS. It may not sound like much, but it has made the game playable for me now.
I apologize if this is super "common sense" but here's what I did:
Right-mouse click on the desktop > Display Properties / Personalize > Display Settings > Advanced >
then open the nVidia control panel > Manage 3D Settings
Click "Add" and select NS2.exe. Now, adjust your settings by turning everything off or down and setting those which have the option to prefer PERFORMANCE over "OOOH SHINY".
Lastly, run NS2 "Windowed". (I'm also running "ridiculously awful settings - feel free to experiment)
Let me know how this works for you all. It has really helped me a lot.
Cheers,
Cody
I apologize if this is super "common sense" but here's what I did:
Right-mouse click on the desktop > Display Properties / Personalize > Display Settings > Advanced >
then open the nVidia control panel > Manage 3D Settings
Click "Add" and select NS2.exe. Now, adjust your settings by turning everything off or down and setting those which have the option to prefer PERFORMANCE over "OOOH SHINY".
Lastly, run NS2 "Windowed". (I'm also running "ridiculously awful settings - feel free to experiment)
Let me know how this works for you all. It has really helped me a lot.
Cheers,
Cody
Comments
Everything is stock. No overclocks.
Computer Specs:
AMD Athlon Dual Core 2.6 Ghz
2 GB of RAM
Windows Vista Home Premium SP1
PNY nVidia Geforce 9800 GT 1 GB XLR8 Special Edition
Cheers,
Cody
getting 20fps most of the time now.
getting 20fps most of the time now.<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>EDIT: I take back what is said below. I actually get a few FPS MORE when I am playing FULLSCREEN.</b>
I'm glad this is helping other people, rather than simply myself.
I am playing around with other settings now.
Don't forget to run the game windowed, either! I get 2-3 FPS more when the game is windowed, rather than full-screen.
Cheers,
Cody
Everything did what it was supposed to do.
When you select "Quality", you are telling nVidia to make things look pretty, and when you select "Performance", you are telling nVidia to give you better FPS. Essentially.
Cheers,
Cody
Fiddling with these settings helps to show the areas that are slowing the engine down. Ideally there should be in-game options for all this though.
Exactly. Until UWE has time to implement these options in the game itself, we can use this little workaround to at least make the game playable for testing other features.
I'm not saying to leave these settings on all the time. You can always turn them on / off depending upon what exactly you want to test.
Cheers,
Cody
Hmm...
Did you set Antialiasing, Trilinear and Anisotropic Filtering to (Off)?
Also, did you turn (On) threaded optimization? (assuming you have multiple processors)
What resolution are you playing at? Are you playing on "Ridiculously awful"?
Cheers,
Cody
yes
medium 1650x1080
Infact, Threaded optimaisation was always on, never had it off
yes
medium 1650x1080
Infact, Threaded optimaisation was always on, never had it off<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, since we know that resolution pretty much has no effect on FPS right now in the alpha, the only thing I can think of is that your "Medium" setting is enabling something which the nVidia cpanel has no control over. What sort of FPS do you get when playing on ridiculously awful settings? (just out of curiosity)
Cheers,
Cody
It works both ways though. Did you ever played NS1 with fsaa 16x and anisotropy 8 ? Check it out. Nice and clean :)
The incredible fps increase is simply due to the fact you're actually asking NS2 "ok now stop doing that, and that, and that, and also that, caue my machine just can't handle them, so go for it and hell with it, even if it looks like crap". I can't think of a 3d engine that can't handle few thousand polygons, pair of lights and moving objects. What cost you the most are fine special effects and all those advanced shader things. Those are the things UWE had developped, so those are the things they have to work harder on.
So yeah, if you cut those out, you won't be anything useful for crashtesting purpose.
anyway... whatever floats your boat...
This is not always true.
I never touched the nVidia control panel before now, and it made a huge difference for me.
Cheers,
Cody