Fade and onos
obsid
Join Date: 2003-09-16 Member: 20909Members
For any that dont know you can access the fade and onos by turning on cheats ("cheats 1" in console), then typing fade or onos in.
The fade blink is actualy kinda good. The blink in NS1 tended to get you stuck a lot at first (when it was like this). This one I couldnt get to get me stuck at all. It seemed ok to use as is (with the right click to go into ghost mode). Alhtough I hear changes are in the works for how that works. I dont know what the second ability of the fade does. It doesnt seem to do any damage and it has a secondary effect but im not sure what its meant to do.
The onos main gore attack seems to do too little damage, need to buff that up. Also if you hold shift down, the onos can pick up quite a bit of speed and seems very momentum based.
Anyone else have any thoughts about these two creatures?
The fade blink is actualy kinda good. The blink in NS1 tended to get you stuck a lot at first (when it was like this). This one I couldnt get to get me stuck at all. It seemed ok to use as is (with the right click to go into ghost mode). Alhtough I hear changes are in the works for how that works. I dont know what the second ability of the fade does. It doesnt seem to do any damage and it has a secondary effect but im not sure what its meant to do.
The onos main gore attack seems to do too little damage, need to buff that up. Also if you hold shift down, the onos can pick up quite a bit of speed and seems very momentum based.
Anyone else have any thoughts about these two creatures?
Comments
Blinking is sweet, I wish the controls were a bit easier to use though.
--Scythe--
Most anticipated game play moment: Being hunted by marines while moving towards a junction. Take the turn in one direction and when out of sight blink into the opposite tunnel and get into the back of your pursuers, while they follow you in the wrong direction.
Experienced players are gonna have a blast with this ability for sure.
Looking forward to the Fade reveal.
onos sounds are also cool :)
onos sounds are also cool :)<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not that you fall fast out of blink - you actually keep the same trajectory you had when you blinked. If you were just starting a jump, you will finish the jump from the point you popped out of blink.
There's no models in the game yet for fade and onos.
--Scythe--
ok that works when you are on ground before the first blink, but not for second, third etc when you are already in the air. well, lets wait until the fade is actually in the game and we can do some playtesting :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The blink effects and mechanics are great. However, I hope they address the controls. It needs to be changed so that you can blink with just one click instead of two (like how leap works). This would be accomplished by having the ghost image of the blink appear on right mouse down, and then complete the blink on right mouse button up. As is, it's too much clicking needed, and there is a large delay between clicks that the game currently registers (i.e. you have to wait a certain time between right and left mouse clicks currently, which greatly inhibits fade movement freedom).<!--QuoteEnd--></div><!--QuoteEEnd-->
that would be a nice improvement