Doors, Left Right...up Down?

HatredHatred Join Date: 2002-11-07 Member: 7589Members
<div class="IPBDescription">What?</div> Ok I got doors. I can do button doors and I can do elevators with some work. My only quesiton is, how do I do doors that slid up? Or grates that move up? Anyway though just wondering how I would go about doing this?

Comments

  • c4xc4x Join Date: 2002-10-16 Member: 1512Members
    When you're in the entity properties for the door in Hammer select "Up" or "Down" in the Angle drop-down menu.
  • HatredHatred Join Date: 2002-11-07 Member: 7589Members
    That would explain why I am brain dead and didn't check that out myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> lol thanks a lot
  • Zer0BurNZer0BurN Join Date: 2002-11-02 Member: 4633Members
    Speaking of doors... I have a door that has two parts, one side goes up, and the other goes down. I use func_door for my door and func_button for my button. Just that how do u get the door to stay open and be able to push the button to get it to close? How do u get the door to have like a 1 second delay before it opens? Also when i jump in my door when its closing it messes up when it tries to close, when it does close i push the button again and it opens all retarded. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Am i doing my doors wrong? How do you all do your doors?
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    in the flags choose toggle
    then it only goes when you press the button down again
    i use it for my NS map.
  • Zer0BurNZer0BurN Join Date: 2002-11-02 Member: 4633Members
    Well now i'm using func_train and path_corners for my map. Works better. Does anyone how to make a 1 second delay before it actually opens?
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
  • Zer0BurNZer0BurN Join Date: 2002-11-02 Member: 4633Members
    <!--QuoteBegin--BiTMAP+Nov 18 2002, 04:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BiTMAP @ Nov 18 2002, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->delaybefore fire<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hmm... there is a delay before fire on my func_button but not on func_train. If i change the button one it just takes longer before it can be used again (u prob. know that). Should i just use func_door?
  • Zer0BurNZer0BurN Join Date: 2002-11-02 Member: 4633Members
    If i do use func_door, is there anyway to like get then darn thing to stay until i hit the button again?
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited November 2002
    <b> gave me an error and then doubleposted!</b>
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    yes, in the flags for func_door set it to toggle, this means untill you fire that trigger again it won't move.
  • Zer0BurNZer0BurN Join Date: 2002-11-02 Member: 4633Members
    Whats with the "Gave me an error and then doubleposted!"? Anyways thx alot, nice job on ns_rift. Keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    well thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> and The forum beltched me an error thats what...
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