It never hurts to learn from the mistakes of others. When somebody in the same business as you makes a massive blunder, you should be keenly interested in how they got to that point.
<!--quoteo(post=1798177:date=Sep 10 2010, 03:25 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Sep 10 2010, 03:25 PM) <a href="index.php?act=findpost&pid=1798177"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stardock had effectively infinity Beta testers as well (way more than NS2 has orders) and yet this stuff still happened.
Some of the parallels are frightening. The assurances that it will get fixed eventually, weird edge cases causing problems (and not being submitted properly), etc. And while several issues were resolved (I happen to know personally some of the people involved who helped push some serious changes) there were still so many others.
I actually am intentionally playing Elemental as little as possible so every time my friend shows me it I can instantly call him on UI problems or unclear mechanics.<!--QuoteEnd--></div><!--QuoteEEnd--> Ok, fair enough. I just think it's pretty common sense to ask the beta player base for major bugs or imbalances before you release a title.
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with the exception of SentrySteve post
Some of the parallels are frightening. The assurances that it will get fixed eventually, weird edge cases causing problems (and not being submitted properly), etc. And while several issues were resolved (I happen to know personally some of the people involved who helped push some serious changes) there were still so many others.
I actually am intentionally playing Elemental as little as possible so every time my friend shows me it I can instantly call him on UI problems or unclear mechanics.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, fair enough. I just think it's pretty common sense to ask the beta player base for major bugs or imbalances before you release a title.