Marine status in hud.
Slavak
Join Date: 2005-02-19 Member: 41765Members
<div class="IPBDescription">When you look at them.</div><img src="http://a.imageshack.us/img340/5685/wa2nz0vl.png" border="0" class="linked-image" />
Quick mockup for an idea I had, when you look at a marine for a second or two they could be highlighted for a second with their name, health and weapons and accessories.
Perhaps not as visual as the picture but the idea is there.
Quick mockup for an idea I had, when you look at a marine for a second or two they could be highlighted for a second with their name, health and weapons and accessories.
Perhaps not as visual as the picture but the idea is there.
Comments
The reason I also like two horizontal bars above their head much better then text. Very slim bars as well, similar to most RTS games for example...
White or green bar for heatlh: 100%-20% health
Turning into a red bar: <20% health
Blue bar for armor: 100%-20% armor
Turning into a yellow bar: <20% armor
The horizontal bars also lends itself very well to put their nick-name above them and their head... With these bar indicator that also change color, it is much easier to see who needs welding or protection, while also keeping the HUD clutter at a minimum. I think a similar system should be used for the aliens, what with Gorge healing and all.
Commanders should also see these of course...
also, the commander could see these bars easily without having to have a different system.
the real question is, should we hover people's name's over their head on mouseover? takes away from the skulks sneakiness if you get a red name popup when i mouseover vents and such.
+1
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<a href="http://tf2wiki.net/wiki/Dalokohs_Bar" target="_blank">OMNOMNOMNOM!</a>
In any case, the feature should be optional.