Commander view

Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
<div class="IPBDescription">Discussion about commander view</div>The topic <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=110986" target="_blank">Here talking about the commander view</a> is going nowhere so i started a normal discussion.

I will take his picture

<img src="http://img265.imageshack.us/img265/1974/ns2i.jpg" border="0" class="linked-image" />



Personally i don't like the angle of the view ns1 was like dead on top this looks a bit angled.
And yes what could maper do about those abstractions ? Like the big vent when you want to put light throe it there is no other way as removing that the light will shine in room next to it. And some of the props from top view will still render some parts.
I just wonder is it fixable and if it is how ?

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Of course its fixable. It just that everything isn't finished.

    They need to throw out maps like this as well to identify the problems. And according to the problems work on the engine and the way it handles the rendering of the map.

    If you've looked at the mapping guidelines you would have seen how they are going to handle the situation. Like Kouji pointed out in the thread before using the layers in spark editor.

    Of course there s a lot to do for the team, NS2 is in development.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2010
    <!--quoteo(post=1795770:date=Aug 22 2010, 08:33 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Aug 22 2010, 08:33 PM) <a href="index.php?act=findpost&pid=1795770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally i don't like the angle of the view ns1 was like dead on top this looks a bit angled.
    And yes what could maper do about those abstractions ? Like the big vent when you want to put light throe it there is no other way as removing that the light will shine in room next to it. And some of the props from top view will still render some parts.
    I just wonder is it fixable and if it is how ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    In NS it was also possible to make walls invisible, but still able to cast shadows... No problem there, but come on, do we really need yet another thread on something this small...

    <b>Angle of view or distance from floor (which is a map setting) could be a discussion point</b>, but not the things that are obviously going to be fixed...
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited August 2010
    People were talking about dungeon keeper in the mod section. And it just brought a memory. I think you could choose to have a perspective view or an isometric view of the battle field. I wonder if an isometric view could be appropriate for the commander.

    Edit: Or even choose: perspective or isometric.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    If I'm honest? It's fine. The mapper controls it and that's how it should be, I personally wouldn't be a fan of removing cut-in walls and such making it look like a skulk is just floating on the ceiling sometimes, could be misleading.
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    This is from one year and two weeks ago:
    twitter: NS2: Charlie changed Commander rendering to be isometric and with a shorter field of view (60 degrees). Looks awesome...great idea Andrew!
    max: It's not actually an isometric view, it's just a slight pitch shift for the commander camera (so no there probably won't be an option [to switch do classic mode]).

    I'm still voting for a <a href="http://en.wikipedia.org/wiki/Graphical_projection#Orthographic_projection" target="_blank">parallel perspective,</a> for instance an <a href="http://en.wikipedia.org/wiki/Isometric_projection" target="_blank">isometric projection</a> or <a href="http://en.wikipedia.org/wiki/Graphical_projection" target="_blank">oblique projection</a>.
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