seperating drifters and macs more
RobB
TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">unique movement</div>I would say that the drifters shouldn't float around. Their size is to big for their weakness and importance (slug down - no buidling, period).
Instead, they slime over the surface of floors, walls and even ceilings to avoid marine contact. if there is infestation growing there, theyre "swimming" through it, giving them a visual cover bonus (no damage reduction, just hard to spot).
Instead, they slime over the surface of floors, walls and even ceilings to avoid marine contact. if there is infestation growing there, theyre "swimming" through it, giving them a visual cover bonus (no damage reduction, just hard to spot).
Comments
Slurping along on the floor would be less difficult, and it might be rather cool.
Having a puddle of Dynamic Infestation (or Drifter inside said puddle) travel to a res node to build it would be a very cool builder bot aesthetic.
Once DI is in, why not?
You could make a separate set of path nodes for drifters which takes them over big obstacles or around the edges of rooms, then let the alien comm switch behaviour between using MAC pathfinding and drifter pathfinding, or speed vs stealth as the UI would call it.
Of course, you could allways compile surfacemaps into the mapfiles, but that would require a blue to host the games I guess.
It's just that those slugs seem still too anorganic despite their wiggle animations.
I'm sure UWE will add a bit of flair to their pathing code or animations to make them actually drift around an area more.
Hell if it were my choice I'd scale them right down and have a little cloud of the things be the unit instead of one big fat one.
Drifter = Light blue or contrasted color - take a pick.
As in an aura or something like in NS1 (parasite, markers, waypoint color)
Differentiate the colors or let them be the same.
Purpose being them being visible to the commander and stand out a bit even amongst human players but mostly to spot "hiding ones".
After the dev guy posted about the non playable Aliens being based on sea creatures, I googled 'underwater crustaceans' and found this:
<img src="http://oceanexplorer.noaa.gov/explorations/09bermuda/background/plan/media/spelaeoecia_600.jpg" border="0" class="linked-image" />
<i>Ostracods are small, bivalve crustaceans that can inhabit underwater caves. The ostracod genus Spelaeoecia is know only from marine caves and occurs in Bermuda, the Bahamas, Cuba, Jamaica and Yucatan (Mexico). Image courtesy of Tom Iliffe, Bermuda: Search for Deep Water Caves 2009.</i>
Try again in another thread, please.
as long as the commander can find them easily then its all good.