How to use Overview

yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
edited August 2010 in Mapping
Overview command has some bugs about its outputs. But I success with this command

Open console, go to ns2 directory in Steam dir and type this;

"Overview maps/mymap.level ns2"

where mymap.level is your map. Now check overviews directory in ../ns2/maps



Normaly it should be "Overview ns2/maps/mymap.level ns2/maps/Overviews"
or easily it could be "Overview mymap.level" which is default

Comments

  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    here is the first thedron minimap :) very cute

    <img src="http://www.yyoru.com/dl/thedron_overview.jpg" border="0" class="linked-image" />
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited August 2010
    useful information

    <img src="http://devin-afshin.com/devin/ns2_icarus_minimap.jpg" border="0" class="linked-image" />

    :p
  • ZunderZunder Join Date: 2009-12-13 Member: 69631Members
    Here is a way much more easy to use the overview tool :


    In the spark editor go to

    Tools
    External Tools...

    Add

    in Title : type Overview

    in Command : point to the Overview.exe
    and right after the \path\Overview.exe (usually C:\Steam\SteamApps\common\natural selection 2\Overview.exe) add this :

    maps\map_name.level ns2\


    for having something like this :

    C:\Steam\SteamApps\common\natural selection 2\Overview.exe maps\map_name.level ns2\

    and on the Output windows you will see some lines saying that .tga and .hmp are created.


    Have Fun and thanks for the excellent work !!
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    thank you Zunder.


    Any more mini maps ?? :)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    This Should work:


    Open <b>builder_setup.xml</b>


    FIND:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        <rule> <!-- level map files -->
                <match>${src_dir}\mapsrc{{\*}?\*}.level</match>
                <output_file>${dst_dir}\maps%1.level</output_file>
                <command>copy "${src_dir}\mapsrc%1.level" "${dst_dir}\maps%1.level"</command>
            </rule><!--c2--></div><!--ec2-->



    Replace with:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        <rule> <!-- level map files -->
                <match>${src_dir}\mapsrc{{\*}?\*}.level</match>
                <output_file>${dst_dir}\maps%1.level</output_file>
                <command>copy "${src_dir}\mapsrc%1.level" "${dst_dir}\maps%1.level"</command>
                        <command>"${builder_dir}\overview" "${src_dir}\mapsrc%1.level" "${dst_dir}"</command>
            </rule>      
            
            <rule> <!-- overview files -->
                <match>${src_dir}\mapsrc{{\*}?\*}.tga</match>
                <output_file>${dst_dir}\maps%1.tga</output_file>
                <command>copy "${src_dir}\mapsrc%1.tga" "${dst_dir}\maps%1.tga"</command>
            </rule><!--c2--></div><!--ec2-->


    Now the builder will run the overviewer for each .level found in your builders "mapsrc" folder where the level contains a minimap_extents enitity, else its skipped.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    Hey Lazer why your minimap is bigger then mine ?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited August 2010
    His map is smaller* than yours.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited August 2010
    The image looks bigger to me I just opened the TGA from the overviews directory and saved it as a jpeg.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    Ok i got it. mine was capture from a screenshot

    @Thaldarin:
    Of course my map is larger cuz i used viagra tool from extras menu .
    lol. zuhahahahahaha
Sign In or Register to comment.