Rifle Sounds
ShEp
Join Date: 2010-07-20 Member: 72597Members
Hey guys,
I was wondering what everyone thought about the decision to make rifles sound different ?
Although I usually always put gameplay before realism, I think in the case of sound effects and ambiance, this idea might be a little dodgy since realism is best for immersion (in my opinion). I obviously can't say for sure since we haven't actually heard this system work yet.
I was also wondering if the developers had considered using 3 or 4 slightly different sound samples (that would work in random cycles) for bullet shots ? Wouldn't that make things more homogeneous and varied at the same time ?
Anyway I'm not really sure about any of this, I was just interested in giving my thoughts, and hearing yours !
-Alex.
I was wondering what everyone thought about the decision to make rifles sound different ?
Although I usually always put gameplay before realism, I think in the case of sound effects and ambiance, this idea might be a little dodgy since realism is best for immersion (in my opinion). I obviously can't say for sure since we haven't actually heard this system work yet.
I was also wondering if the developers had considered using 3 or 4 slightly different sound samples (that would work in random cycles) for bullet shots ? Wouldn't that make things more homogeneous and varied at the same time ?
Anyway I'm not really sure about any of this, I was just interested in giving my thoughts, and hearing yours !
-Alex.
Comments
I feel in love with this idea as soon as they suggested, I hope it will be brilliant. For one, I can feel awesome for staying alive and be reminded of that with my trusty rifle. A new sound would then remind me of the pain of dying >_<
But more importantly, I feel it might add another level of strategy as marines and aliens can take cues from how many different rifles are firing in the distance as to the size of a marine force on the move!
I personally don't like the idea of my weapon sounding different with everyshot, that would make me think its broken or something.
+1
I was thinking they could continually add alternate sounds to the game, as they update it, even post-1.0. So essentially for every 'sound' you'd have a 'set of sounds' that would be chosen randomly upon spawning. The sounds within a set shouldn't differ too drastically though, of course. Possible soundsets:
Rifle Fire, Grenade Launcher Fire, standard footsteps, HA foosteps, etc.
It'd give the game more variety.
<!--quoteo(post=1791775:date=Aug 5 2010, 05:20 AM:name=ShEp)--><div class='quotetop'>QUOTE (ShEp @ Aug 5 2010, 05:20 AM) <a href="index.php?act=findpost&pid=1791775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was also wondering if the developers had considered using 3 or 4 slightly different sound samples (that would work in random cycles) for bullet shots ? Wouldn't that make things more homogeneous and varied at the same time ?<!--QuoteEnd--></div><!--QuoteEEnd-->
homogeneous among the team, varied among shots? i don't really like it. too random, i think.
i prefer the idea they're currently going with: homogenous among shots, varied among the team.
Actually, maybe what would sound ideal is: "major" variations between 'different' guns (making up the soundset), and minor variations between shots (making up a subset) so it doesn't seem too loopy. Seems like a lot of work though.
Also I don't buy that this system makes it <b>less</b> realistic. Actually, rather that not buying it, I don't really understand it. Why?
ps i recorded some awsome military choppers at an airshow recntly, they sound wikid as the new rifle sounds.
I'm really curious as to see this in action =).
Now marines can <i>hovar</i>.