Room from Spark Editor won't render in game

JashaaaJashaaa Join Date: 2009-09-10 Member: 68742Members
Hi. I did just do the Spark Editor Tutorial ( <a href="http://www.naturalselection2.com/tutorials" target="_blank">http://www.naturalselection2.com/tutorials</a> ). Nothing wrong in spark but when I tested the map in NS2 the hallway won't render if I look away and then look at it again.

I tried to take a picture in NS2 but it did not work, and I don't know where to host the map file so I post a picture from Spark Editor with some Paint edit.

<a href="http://img14.imageshack.us/f/sparkk.png/" target="_blank">http://img14.imageshack.us/f/sparkk.png/</a>

If I stand to the <b>Left</b> of the <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->red line<!--colorc--></span><!--/colorc--> and look away from the corridor (<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->red arrow<!--colorc--></span><!--/colorc-->) and then look back the corridor is completely black. If I move or jump it will "render" again.
Did I do something wrong or is the alpha engine bugged?

Comments

  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    edited August 2010
    Sounds like a bug, Did you try Welding your verticles for the hallway. it may help but it does sound more like a graphics rendering bug.

    I found this to happen when i scaled a face to fit without welding verticles, maybe it's just my situation but it is an alpha so you may have the same thing going on.


    NOTE: MODERATOR. Please move this to Mapping Forum.
  • JashaaaJashaaa Join Date: 2009-09-10 Member: 68742Members
    <!--quoteo(post=1791059:date=Aug 3 2010, 06:34 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Aug 3 2010, 06:34 PM) <a href="index.php?act=findpost&pid=1791059"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like a bug, Did you try Welding your verticles for the hallway. it may help but it does sound more like a graphics rendering bug.

    I found this to happen when i scaled a face to fit without welding verticles, maybe it's just my situation but it is an alpha so you may have the same thing going on.


    NOTE: MODERATOR. Please move this to Mapping Forum.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have no idea what "welding your verticles for the hallway" means. And I missed the mapping forum. Sorry.

    I uploaded the file to megaupload if anyone wanna have a look at it. <a href="http://www.megaupload.com/?d=VFHPPYUR" target="_blank">http://www.megaupload.com/?d=VFHPPYUR</a>
  • nightznightz Join Date: 2010-07-11 Member: 72317Members
    I guess thats a bug with CHC++ culling the room because of the occludder (the wall)
    Somehow it pre-calculates visibility and doesnt calculate it again.
  • JashaaaJashaaa Join Date: 2009-09-10 Member: 68742Members
    <!--quoteo(post=1792075:date=Aug 5 2010, 06:35 PM:name=nightz)--><div class='quotetop'>QUOTE (nightz @ Aug 5 2010, 06:35 PM) <a href="index.php?act=findpost&pid=1792075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess thats a bug with CHC++ culling the room because of the occludder (the wall)
    Somehow it pre-calculates visibility and doesnt calculate it again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok...

    But an easier question. Shall I try to find a fix and put my leveling at halt or continue and fix eventually problems later?
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    PM me a copy of your .level file, I'll see what's up with it.
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