Bread Crumb Path Features
spellman23
NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">my wishlist</div>Dropped this in the Twitter thread as well, but here it is again! Most of these have been suggested already.
<ul><li>Breadcrumb path on the ground to follow that pulses forward along the path (a la UT3)</li><li>Path on the minimap+map of the path given</li><li>Queued up waypoints to help make an explicit path or give a series of goals</li><li>Different types of waypoints, especially to distringuish ones that are merely to help make a more detailed path versus the actual goal destination</li><li>Ability for the Marine to clear their waypoints so when they become redundant over time it isn't clogging up their UI</li></ul>
<ul><li>Breadcrumb path on the ground to follow that pulses forward along the path (a la UT3)</li><li>Path on the minimap+map of the path given</li><li>Queued up waypoints to help make an explicit path or give a series of goals</li><li>Different types of waypoints, especially to distringuish ones that are merely to help make a more detailed path versus the actual goal destination</li><li>Ability for the Marine to clear their waypoints so when they become redundant over time it isn't clogging up their UI</li></ul>
Comments
Developers would never have thought of allowing a new-player assisting function to be disabled without you around to remind them.