How to make a simple map?
Ok we got alpha now and Spark Editor v149 with new features.
I just want to make a simple working map, with one rine start and alien start including res towers.
Which objects do I have to need in a map ?
I put some of them tech_point, command station etc. but not works.
Do I have to make RR? Is RR an another map or a room which is away from the map?
pff
I just want to make a simple working map, with one rine start and alien start including res towers.
Which objects do I have to need in a map ?
I put some of them tech_point, command station etc. but not works.
Do I have to make RR? Is RR an another map or a room which is away from the map?
pff
Comments
I just added all the needed entities in a few minutes to be able to walk my map as skulk or whatever
Edit:
Entity Set-up
These are the entities you need to place in your map in order for it to be
playable for first release.
• Two team_location entities, one in Marine Start and one in Alien
Start. There must be 16 player_start entities within the "Spawn
radius" of the team_location. When the game starts a command
station or hive will be automatically placed on the nearest
tech_point entity and a resource collector will be placed on the
nearest resource_point entity. Do not place these models
yourself.
• 32 ready_room_start entities placed in the ready room and four
team_join entities, one set to join marines, one to join aliens,
one for random team and one for spectating.
• A ns2_gamerules entity placed somewhere in your map. This
determines gametype; mods will have their own _gamerules
entity.
• A minimap_extents entity placed in the exact center of your
map. This dictates the size and position of the minimap image
that's used for the Commander. Adjust the radii for each
dimension so the map is just enclosed in these circles. Make sure
your ready room is outside of these circles and not below it either
to make sure it doesn't show up when the minimap is rendered
out.
Entity Set-up
These are the entities you need to place in your map in order for it to be
playable for first release.
• Two team_location entities, one in Marine Start and one in Alien
Start. There must be 16 player_start entities within the "Spawn
radius" of the team_location. When the game starts a command
station or hive will be automatically placed on the nearest
tech_point entity and a resource collector will be placed on the
nearest resource_point entity. Do not place these models
yourself.
• 32 ready_room_start entities placed in the ready room and four
team_join entities, one set to join marines, one to join aliens,
one for random team and one for spectating.
• A ns2_gamerules entity placed somewhere in your map. This
determines gametype; mods will have their own _gamerules
entity.
• A minimap_extents entity placed in the exact center of your
map. This dictates the size and position of the minimap image
that's used for the Commander. Adjust the radii for each
dimension so the map is just enclosed in these circles. Make sure
your ready room is outside of these circles and not below it either
to make sure it doesn't show up when the minimap is rendered
out.