How to make a simple map?

yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
edited July 2010 in Mapping
Ok we got alpha now and Spark Editor v149 with new features.

I just want to make a simple working map, with one rine start and alien start including res towers.

Which objects do I have to need in a map ?

I put some of them tech_point, command station etc. but not works.

Do I have to make RR? Is RR an another map or a room which is away from the map?

pff

Comments

  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited July 2010
    Read the updated mapping guideline pdf in your ns2 directory.
    I just added all the needed entities in a few minutes to be able to walk my map as skulk or whatever

    Edit:
    Entity Set-up
    These are the entities you need to place in your map in order for it to be
    playable for first release.
    • Two team_location entities, one in Marine Start and one in Alien
    Start. There must be 16 player_start entities within the "Spawn
    radius" of the team_location. When the game starts a command
    station or hive will be automatically placed on the nearest
    tech_point entity and a resource collector will be placed on the
    nearest resource_point entity. Do not place these models
    yourself.
    • 32 ready_room_start entities placed in the ready room and four
    team_join entities, one set to join marines, one to join aliens,
    one for random team and one for spectating.
    • A ns2_gamerules entity placed somewhere in your map. This
    determines gametype; mods will have their own _gamerules
    entity.
    • A minimap_extents entity placed in the exact center of your
    map. This dictates the size and position of the minimap image
    that's used for the Commander. Adjust the radii for each
    dimension so the map is just enclosed in these circles. Make sure
    your ready room is outside of these circles and not below it either
    to make sure it doesn't show up when the minimap is rendered
    out.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    ok I got it. Thanx.

    Entity Set-up
    These are the entities you need to place in your map in order for it to be
    playable for first release.
    • Two team_location entities, one in Marine Start and one in Alien
    Start. There must be 16 player_start entities within the "Spawn
    radius" of the team_location. When the game starts a command
    station or hive will be automatically placed on the nearest
    tech_point entity and a resource collector will be placed on the
    nearest resource_point entity. Do not place these models
    yourself.
    • 32 ready_room_start entities placed in the ready room and four
    team_join entities, one set to join marines, one to join aliens,
    one for random team and one for spectating.
    • A ns2_gamerules entity placed somewhere in your map. This
    determines gametype; mods will have their own _gamerules
    entity.
    • A minimap_extents entity placed in the exact center of your
    map. This dictates the size and position of the minimap image
    that's used for the Commander. Adjust the radii for each
    dimension so the map is just enclosed in these circles. Make sure
    your ready room is outside of these circles and not below it either
    to make sure it doesn't show up when the minimap is rendered
    out.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    hehe you also paste it too at the same time may be :)
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