multiple bindable binds

SHAFTTHEGIMPSHAFTTHEGIMP Join Date: 2006-11-14 Member: 58592Members
multiple binds are needed, not sure if you can do in console?

not that my mouse works with the engine test and sli enabled ne way lawl

cheers

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited July 2010
    man if you are going to suggest something, you might wanna actually try to explain it - this isn't an sms, you're not limited to 70 characters.....
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    I'm think he means for the UI to support binding multiple keys to one action (i.e. most games will have "primary" and "secondary" keys), either way I'm 100% sure you can do this in console.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    You can do this, though it takes a very minor amount of knowledge how to set up the bind rather then just bind m +jump.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I'd like to see two columns of binds for each action on the UI as well.

    lagger: Please elaborate. I was about to post on this same topic.
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