NS2 Map Index

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  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff Posts: 1,232 mod
    Your stoping now, when its nearly finished?
    Cant you scoop the project on to another mapper, thus making it a co-op project?
    Would be sad not to see it finished when you have come so far.
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  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    As a mapper, sometimes there's nothing worse than seeing someone totally trash something you've made. It's always best to keep it as "one for the future" when you get more time :)
    blah blah blah
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members Posts: 188
    edited May 2011
    Map Name: [ ns2_Lunacy ] by Trainee.ger
    Tech / Res Nodes: [ 5 / 7 ]
    Completion: [ 40% ]

    Thread: http://www.unknownworlds.com/ns2/forums/in...howtopic=113611

    I chose the spread offense layout from the mapping guidelines and i will modify it a bit, so each race has an advantage defending their base. i am also going to support that advantage with lighting and space. for example. near the alien start hive will be a pretty dark cavern, with lots of hiding places. The marine base will be more open and well lighted, with less hiding places. all other areas are going to be "normal" - some hiding places - some darker areas.
    Due to the limited props, it is mining and cargo themed.
    Post edited by Unknown User on
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue Posts: 198 Advanced user
    Map Name: ns2_triad
    Tech / Res Nodes: 5 / 7
    Completion: (95%)

    Thread: http://www.unknownworlds.com/ns2/forums/in...p;#entry1850153
    ns2_triad
    NS2:Combat maps:
    co_pulse
    co_kestrel
    co_sava
    co_niveus
    co_legacy (new co_faceoff remake)
    co_angst
  • mammajoe44mammajoe44 Join Date: 2011-06-04 Member: 102635Members Posts: 22
    so the only map to be release is summit right? anymore coming soon?
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members Posts: 188
    ns2_triad15 was released by =Alex= you gotta try that one, it truely has potential
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members Posts: 381
    Been a while since I updated this thread. I'm going to go through and clean the list up a bit. If you see a dead project in here, let me know! Thanks!
    image
    "There is hope, but not for us" (Kafka).
    "Don't be afraid of perfection. You will never attain it" (Salvador Dali).
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter Posts: 407
    edited June 2011
    @Drown: First of all, thanks for creating this thread and keeping it updated! Secondly the forum thread link for ns2_plant seems to be broken. Could you please fix it? For the description I was thinking of something along the lines:
    "On a cold and otherwise desolate planet of Ortega lies Plant Station, where a select group of scientists pursues new ways to make planets inhabitable. Eventually the researchers at Plant Station make a significant break through which also attracts a certain bacterial lifeform."
    That's basically that, feel free to comment everyone.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members Posts: 381
    Updated and fixed the broken link with ns2_plant.
    image
    "There is hope, but not for us" (Kafka).
    "Don't be afraid of perfection. You will never attain it" (Salvador Dali).
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members Posts: 188
    edited June 2011
    Hey Drown. it would be pretty cool if you can add a direct download link to the maps. as far as i can see there are 3 alread; summit, clandestine and triad15.

    somebody could create a mappack and keep it up to date someday :)
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester Posts: 390 Fully active user
    Hey drown, could you add my map to the list ns2_serva. It's currently on temp hiatus while i get a computer sorted, development should start up again on it rather soon.

    But here's the link to the thread http://www.unknownworlds.com/ns2/forums/in...113762&st=0, it's about 30% complete at the moment.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members Posts: 381
    Going out for poker, I'll have this all fixed tomorrow... wasn't aware there were other community maps that were completed! Keep me posted about them all... =)
    image
    "There is hope, but not for us" (Kafka).
    "Don't be afraid of perfection. You will never attain it" (Salvador Dali).
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members Posts: 381
    edited June 2011
    QUOTE (Trainee.ger @ Jun 23 2011, 12:55 PM) »
    Hey Drown. it would be pretty cool if you can add a direct download link to the maps. as far as i can see there are 3 alread; summit, clandestine and triad15.

    somebody could create a mappack and keep it up to date someday :)


    I thought about adding download links, but it's probably better to just let folks click through - file links and locations will change quite often. If someone creates a mappack, I'll add a download link to that though. =)


    Also, I may start deleting entries that have not seen any activity in their threads.. what is a reasonable 'decay' timer? The list is quite big and there are a few I am pretty sure are currently dead...
    image
    "There is hope, but not for us" (Kafka).
    "Don't be afraid of perfection. You will never attain it" (Salvador Dali).
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members Posts: 188
    edited July 2011
    Map Name: [ ns2_rigging ] by Squart and trainee
    Tech / Res Nodes: [ 6 / 8 ]
    Completion: [ 20% ]

    The TSA runs a couple of rigging factories due to the massive amount of needed warfare supplies to encounter the Kharaa.
    Our hard working engineers and scientists assure the success in our long fought battle. Heroes of an thankless duty.
    its crucial to keep them running, so these facilities are well hidden. Nevertheless we lost contact to our biggest facility.

    Soldier! it is on to you, to secure that armory, it is on to you to save our employees and crush the Kharaa once more !




    thx for adding this :)
    Post edited by Unknown User on
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members Posts: 188
    QUOTE (Drown @ Jun 28 2011, 12:31 PM) »
    Also, I may start deleting entries that have not seen any activity in their threads.. what is a reasonable 'decay' timer? The list is quite big and there are a few I am pretty sure are currently dead...


    i think many mappers want their map to be ready in v1.0. so they take their time! i wouldnt delete them yet. i would wait at least another year.

    Drown, ive added a link to the ns2_rigging thread, add it to the list please :)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer Posts: 2,341 Advanced user
    edited July 2011
    if anyone wants his map to be included in my prototyping mod, let me know please. I post this here, because ns2 servers are not able to send map files (and new textures / models) to clients.

    My mod is already grown to a decent size, I made even an installer for the lazy guys (download -> install -> click shortcut to play) and i guess its the best way to spread a map.

    so please pm me if you have any maps that could be ready for larger scale testing, we need some mroe diversity in ns2 :)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members Posts: 815 Fully active user
    My level hasn't had a formal public playtest yet, You can drop it in but don't forget the custom content folders if you do.

    See sig.

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer Posts: 2,341 Advanced user
    edited July 2011
    I included your map, I like it, but I already found a bug when testing as alien:

    I changed a minor behavior of the eggs: they die when not being on infestation.
    this is not a problem with standard ns2 (currently)

    edit: and I also included ns2_triad22. I hope thats no problem? i like that map aswell :)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members Posts: 815 Fully active user
    The egg/infestation makes sense, I was hoping infestation will spread in all directions the same distance at some point so that's what i based my placement on so as to give a few spawns a chance at a last ditch effort. This can be easily changed so i will include it in my next update.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer Posts: 2,341 Advanced user
    it's not necessary. I should make my mod support the maps (which are made for vanilla ns2) not the opposite way
  • AlchemdaAlchemda Join Date: 2004-02-01 Member: 25942Members Posts: 154
    I checked every map on the list, and about a 1/3 of them are no longer being made, or have atleast 8 months since the last update from the OP.. Down can you clean those out of there?
    "Onos mostly die when they overcommit." -- Swiftspear
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation Posts: 678 Fully active user
    This list needs to be updated by someone other than 'Drown'.

    He has not been active since '15th July 2011 - 04:58 AM'.
    LV426-Colonist
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members Posts: 187
    Is this up-to-date?
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members Posts: 450
    QUOTE (autograder @ Oct 24 2011, 09:49 AM) »
    Is this up-to-date?

    No
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  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester Posts: 656 Advanced user
    I think someone should update this list please!
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members Posts: 815 Fully active user
    QUOTE (PersianImm0rtal @ Dec 30 2011, 04:07 PM) »
    I think someone should update this list please!

    Op was
    >Last Seen: 15th July 2011 - 01:58 AM
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members Posts: 317
    QUOTE (PersianImm0rtal @ Dec 30 2011, 07:07 PM) »
    I think someone should update this list please!


    I think this thread needs to be un-stickied and a new one, with a new thread starter needs to be made
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester Posts: 586 Fully active user
    Or how about using this wiki page. By using wiki everybody can update the information of their own map whenever they want. This speeds up the index udpating and is not reliable on one person like here in the forums.
    I jsut copied all the information from this thread to there so it's pretty outdated. If you feel like adding or updating your or someone else's map please go ahead!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,763 Advanced user
    QUOTE (Zeikko @ Jan 3 2012, 06:36 PM) »
    Or how about using this wiki page. By using wiki everybody can update the information of their own map whenever they want. This speeds up the index udpating and is not reliable on one person like here in the forums.
    I jsut copied all the information from this thread to there so it's pretty outdated. If you feel like adding or updating your or someone else's map please go ahead!

    Good stuff Zeikko, I'll have a look at converting it to a wiki table for better readability. Maybe it would be nice to add thumbnails to it as well

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