Hey i just got the special edition and I'm making a map and i cant figure out how to play it cause when i create a new game it doesn't show up in the list of levels. Can someone help me i searched the forums and cant find a topic like this. Thanks
I'm pretty sure you have to place it in your "common > Natural Selection 2 > ns2 > maps" folder located in your steam folder. And it has to have at least one player start entity placed within the map. However I haven't tried it myself yet.
Door, resource and tech entities are skipped. View models do show up (thats how others do it in screenshots, make a prop with a techpoint model). You'll also notice there's no ladder entity yet. You can check the console where you loaded your map after it's loaded to see what entities have been skipped while loading.
What does work, enough for testing, is the cinematic entity, which plays files you can make with the cinematic editor. Don't use the particles entity though, that'll crash your game. Also prop dynamic works, for rotating fanblades.
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
<!--quoteo(post=1776704:date=Jul 2 2010, 04:32 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 2 2010, 04:32 PM) <a href="index.php?act=findpost&pid=1776704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dynamic props can't be scaled yet through because RenderModel lacks a SetScale function so no giant spinning fans just yet<!--QuoteEnd--></div><!--QuoteEEnd--> Since they scale in spark, you can check how it looks by going into lit mode and quickly increasing the angle value :D
<!--quoteo(post=1776754:date=Jul 3 2010, 02:16 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jul 3 2010, 02:16 AM) <a href="index.php?act=findpost&pid=1776754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It has been foretold somewhere on the forums not to expect that in the first build, so do not include ladders for any more than visuals right now!<!--QuoteEnd--></div><!--QuoteEEnd-->
I wish they'd post that somewhere in bold. Means that there won't be a prospecter map in the first build, since i do use ladders ><
Anything else that's been rumored not to be in the first build that mappers should know about?
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
I have actually made a poof of concept elevator in the engine test <a href="http://github.com/Nayruden/ns2lua/commit/fa8f25196fe9cddd7fad88e86d6312f973e60824" target="_blank">http://github.com/Nayruden/ns2lua/commit/f...d6312f973e60824</a> it does have some ugly workarounds through for memory leaks in the physics system and you tend to fall through it if you fps is too low or its speed is too fast because i didn't do any special handling of it in the player movement code
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So then what could it be?
But i've just notice that i don't have a build bot model O.o and all my tech points error wtf?
Entities don't visually appear right now either.
What does work, enough for testing, is the cinematic entity, which plays files you can make with the cinematic editor. Don't use the particles entity though, that'll crash your game. Also prop dynamic works, for rotating fanblades.
Welcome to pre-alpha.
Since they scale in spark, you can check how it looks by going into lit mode and quickly increasing the angle value :D
It has been foretold somewhere on the forums not to expect that in the first build, so do not include ladders for any more than visuals right now!
I wish they'd post that somewhere in bold. Means that there won't be a prospecter map in the first build, since i do use ladders ><
Anything else that's been rumored not to be in the first build that mappers should know about?
it does have some ugly workarounds through for memory leaks in the physics system and you tend to fall through it if you fps is too low or its speed is too fast because i didn't do any special handling of it in the player movement code