Vision during bite/fire

celewigncelewign Join Date: 2010-02-06 Member: 70458Members
I'm generally against obscuring a players vision at all, but it must be said that the Skulk bit will make him blind for a quarter second or so, just wondering if the rine lmg will be balanced for that or whether the rine guns will feature muzzle flash that will obscure portions of the screen when he fires.


not sure how to balance a complete loss of vision during an attack which is what a skulk deals with. thoughts appreciated.

Comments

  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    i'm not sure if you've ever seen a skulk, but his eyes are actually on the side of his head, so he should be able to see just fine while biting marine ass :P
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    I don't see how biting/getting shot/muzzle flash will necessarily cause vision loss, and it really doesn't fit into the game IMO.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    In this order:
    1) The balance has already been achieved in NS
    2) Gameplay before realism
    3) See #1, it most definitely causes obstruction and has been deliberately part of the game since removal of r_drawviewmodels

    To summarize, it works in its current form and there's nothing to suggest NS2 will see changes to either.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    <!--quoteo(post=1776120:date=Jun 25 2010, 01:38 AM:name=brownymaster)--><div class='quotetop'>QUOTE (brownymaster @ Jun 25 2010, 01:38 AM) <a href="index.php?act=findpost&pid=1776120"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see how biting/getting shot/muzzle flash will necessarily cause vision loss, and it really doesn't fit into the game IMO.<!--QuoteEnd--></div><!--QuoteEEnd-->


    ok have you played ns1?
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    Maybe its just me, but I have had no problems dealing with the Skulks bite. If you're FPS isn't 10 or screen refresh rate somehow absurdly low, you shouldn't have any problems at all keeping track of exactly where people are when you bite. You extrapolate and sometimes make assumptions - 90% of the time you'll be right and the other 10% you're either dead already or you can make the proper adjustments.

    Don't fix what isn't broken.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Add or not, they are removed anyway unless rules say otherwise.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--quoteo(post=1776266:date=Jun 27 2010, 02:53 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jun 27 2010, 02:53 AM) <a href="index.php?act=findpost&pid=1776266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Add or not, they are removed anyway unless rules say otherwise.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uhm, I hope you realise that removing them has been banned in competition since 1.02 or 1.03.. or should we start reviewing the screenshots from your matches in ENSL? :/
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Considering a successful bite means you will be in exactly one location, that location being with your face jammed inside the marine's arse, I don't think bite obstructing the view is particularly troublesome.

    I had more problems with aiming the damn thing in NS1 than I did with it blocking the view.
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    <!--quoteo(post=1776257:date=Jun 26 2010, 11:43 PM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Jun 26 2010, 11:43 PM) <a href="index.php?act=findpost&pid=1776257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ok have you played ns1?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, and I only remember the screen getting jolted as a marine. Muzzle flash was nothing imo.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1776313:date=Jun 27 2010, 11:35 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 27 2010, 11:35 AM) <a href="index.php?act=findpost&pid=1776313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think bite obstructing the view is particularly troublesome.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1776333:date=Jun 27 2010, 05:23 PM:name=brownymaster)--><div class='quotetop'>QUOTE (brownymaster @ Jun 27 2010, 05:23 PM) <a href="index.php?act=findpost&pid=1776333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Muzzle flash was nothing imo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    See mine and tsojan's posts. flash/bite obstruction is fairly significant, to the point of being regulated by CAL/ENSL/NS2.x. If you've ever played NS1.x with r_drawviewmodel 0 you'd know just how much of an advantage it can be.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Ah, the bad old days of your teeth covering 90% of your screen for half a second every bite, and muzzleflash covering your entire screen all the time.
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    Meh, I played comp during 3.x but have been playing since 2.x. I'm sure leagues will allow r_drawviewmodels to be set at 0 if the TF2 comp scene carries over though, as I toggle viewmodels a lot in TF2.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1776369:date=Jun 28 2010, 11:46 AM:name=brownymaster)--><div class='quotetop'>QUOTE (brownymaster @ Jun 28 2010, 11:46 AM) <a href="index.php?act=findpost&pid=1776369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TF2 comp scene.<!--QuoteEnd--></div><!--QuoteEEnd-->
    bwaahahahaaah *wipes eyes*

    but seriously, r_drawviewmodel has been taken out of NS. <b>completely</b>.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Unless the TF2 "comp scene" decides to come over and crush the already-established fanbase, then view models are here to stay in all competitive scenes. And in the majority of the pub scene, except if somehow everyone decides to use blank models on non-consistency servers.
    In any case, drawviewmodels are blocked at 1 in NS1 and all possible workarounds are shady at best, so expect to see the same stance in NS2.
  • TacotaTacota Join Date: 2009-10-12 Member: 69027Members
    Heh, can't believe someone complained about this.

    As it was said before, Don't fix what isn't broken.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    im not complaining, i'm just curious how you balance it. it was balanced in ns1 through a variety of ways including the mechanics of the guns themselves... not complaining though.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->bwaahahahaaah *wipes eyes*<!--QuoteEnd--></div><!--QuoteEEnd-->

    Name a better FPS game that's been out for less than a decade.

    The major contenders are Modern Warfare, L4D, World at War, aaaand...Modern Warfare again. Think I'll stick with TF2.
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