I would like UWE produce something completely different from NS1 using the existing Spark engine to show the engine's versatility. Preferably outdoor based.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1777000:date=Jul 5 2010, 04:01 PM:name=yourbonesakin)--><div class='quotetop'>QUOTE (yourbonesakin @ Jul 5 2010, 04:01 PM) <a href="index.php?act=findpost&pid=1777000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would a high polish single player horror game be a first for independent games?<!--QuoteEnd--></div><!--QuoteEEnd--> well maybe not "high polish" but its pretty good for an indie game <a href="http://www.penumbragame.com/" target="_blank">http://www.penumbragame.com/</a>
<!--quoteo(post=1776996:date=Jul 5 2010, 03:34 AM:name=nNyxx)--><div class='quotetop'>QUOTE (nNyxx @ Jul 5 2010, 03:34 AM) <a href="index.php?act=findpost&pid=1776996"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PROTIP: EA Publishes Valve games :3<!--QuoteEnd--></div><!--QuoteEEnd--> EA _distributes_ the retail Valve games. Valve publishes it's own games and handles the online distribution through Steam.
And yeah, EA is pretty terrible too.
In addition the the usual Blizzard and Valve duo, I think JoWooD/Dreamcatcher, Eidos and Interplay/Bioware have published most of my favourite games. Shame that JoWooD usually publishes interesting, somewhat innovative games that nobody hears of. Arx Fatalis and Silent Storm are prime examples of that.
I think a larger-scale FPS/RTS is an obvious next step, so whether UWE goes with the expected or not who knows.. I think it would be sweet though. Go with ever- yone's long-held request of big outside maps with no slowdown issues.
I also don't think UWE would ever rush to put out Premium DLC. With such a large fanbase and fandeveloperbase, it would take away from the user-generated aspect of modding and mapping NS2 IMO, one of the basic goals of the game..
<!--quoteo(post=1777047:date=Jul 5 2010, 09:24 AM:name=Sephiroth2k)--><div class='quotetop'>QUOTE (Sephiroth2k @ Jul 5 2010, 09:24 AM) <a href="index.php?act=findpost&pid=1777047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a larger-scale FPS/RTS is an obvious next step, so whether UWE goes with the expected or not who knows.. I think it would be sweet though. Go with ever- yone's long-held request of big outside maps with no slowdown issues.
I also don't think UWE would ever rush to put out Premium DLC. With such a large fanbase and fandeveloperbase, it would take away from the user-generated aspect of modding and mapping NS2 IMO, one of the basic goals of the game..<!--QuoteEnd--></div><!--QuoteEEnd-->
I honestly expect a Halo Wars version of NS eventually.
Althought not as crap as that game.
NS already has the Lore and the perfect setting for it, makes sense.
I doubt "larger" is the plan. I think it is more realistic to say that they'll be looking to build up their revenue steam and make up for all the engine development time. That means "Quantity" and "Quality" which doesn't leave room for big projects. I expect average sized projects, created quickly one after the other to capitalise on having a working engine of their own.
However, that's not to say they'll turf out some awful games for the sake of cash. UWE have a great attitude and pride when it comes to their products, so I fully expect they already have a list of awesome ideas stored up for follow up products.
Comments
Would a high polish single player horror game be a first for independent games?
well maybe not "high polish" but its pretty good for an indie game <a href="http://www.penumbragame.com/" target="_blank">http://www.penumbragame.com/</a>
EA _distributes_ the retail Valve games. Valve publishes it's own games and handles the online distribution through Steam.
And yeah, EA is pretty terrible too.
In addition the the usual Blizzard and Valve duo, I think JoWooD/Dreamcatcher, Eidos and Interplay/Bioware have published most of my favourite games. Shame that JoWooD usually publishes interesting, somewhat innovative games that nobody hears of. Arx Fatalis and Silent Storm are prime examples of that.
* Aireal (counting space)
* Naval (on and below water)
* Racing (your average driving game)
which are feed back to NS2 as DLC.
the expected or not who knows.. I think it would be sweet though. Go with ever-
yone's long-held request of big outside maps with no slowdown issues.
I also don't think UWE would ever rush to put out Premium DLC. With such a large
fanbase and fandeveloperbase, it would take away from the user-generated
aspect of modding and mapping NS2 IMO, one of the basic goals of the game..
the expected or not who knows.. I think it would be sweet though. Go with ever-
yone's long-held request of big outside maps with no slowdown issues.
I also don't think UWE would ever rush to put out Premium DLC. With such a large
fanbase and fandeveloperbase, it would take away from the user-generated
aspect of modding and mapping NS2 IMO, one of the basic goals of the game..<!--QuoteEnd--></div><!--QuoteEEnd-->
I honestly expect a Halo Wars version of NS eventually.
Althought not as crap as that game.
NS already has the Lore and the perfect setting for it, makes sense.
However, that's not to say they'll turf out some awful games for the sake of cash. UWE have a great attitude and pride when it comes to their products, so I fully expect they already have a list of awesome ideas stored up for follow up products.