Kharaa wallhack

WellWell Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow
What I find most annoying in the NS1, is a group attack on an infantryman by Kharaa (when you play for Kharra). I hear in a voice chat about this attack, but I can't to understand what happens with other team members. I open the map to see the position of other players, but this is very distracting and wasting time.
My suggestion - make visible Kharaa team players like in "left for dead" in NS2 for better synchronized attack.

Comments

  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1774933:date=Jun 15 2010, 12:58 PM:name=Well)--><div class='quotetop'>QUOTE (Well @ Jun 15 2010, 12:58 PM) <a href="index.php?act=findpost&pid=1774933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I open the map to see the position of other players, but this is very distracting and wasting time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    See, I almost always run around with the map open....

    Would be interesting feature though, and really help coordinate Aliens.
  • Donner & BlitzenDonner & Blitzen Join Date: 2010-03-08 Member: 70879Members
    This already exists in NS1, albeit as weird smudgy, hard-to-see indicators. I agree that if there are friendly indicators in NS2, they should be easy to see and instantly let you know the health and class of that player, like Left 4 Dead's outlines.

    Good suggestion.
  • WellWell Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow
    I'm glad that you think like me. It remains to await the views of developers.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    this is actually a really good idea but it shouldn't be too distracting


    maybe just a fuzzy outline thats a bit faint.
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    The main problem with the NS markers were that they updated every second, not constantly. I understood for marine since motion tracking "pings" every few intervals, but for aliens it should be constant. And instead of pure wallhacks I'd still prefer the uncertain marker so that you can't be sure what weapons they're packing unless you scout or engage.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1775683:date=Jun 21 2010, 12:54 AM:name=brownymaster)--><div class='quotetop'>QUOTE (brownymaster @ Jun 21 2010, 12:54 AM) <a href="index.php?act=findpost&pid=1775683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The main problem with the NS markers were that they updated every second, not constantly. I understood for marine since motion tracking "pings" every few intervals, but for aliens it should be constant. And instead of pure wallhacks I'd still prefer the uncertain marker so that you can't be sure what weapons they're packing unless you scout or engage.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the faint outline idea was suggested just between Khaara players. You seem to be thinking about parasite or Scent of fear (too much detail on those could indeed be too much).


    But it would make sense for Khaara to be able to see exactly where each other (including health and orientation) because of the hive mind connection.
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    Yeah I just realize I was reading something else, but yeah I think it'd be interesting for team wallhacks. I think a silhouette that fades in color depending on HP/AP would do great (I don't think we need to see the exact HP of every ally unless it's an extra option, it just becomes cluttered info imo)
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    L4D-style outlines would be pretty nice, actually.

    Maybe even for Marines as well; I'm sure they have the technology to justify it, and it might make teamwork a bit easier.

    Only thing is that they would probably have to be lower-key than the L4D outlines and perhaps only apply up to a certain range, because seeing outlines for a giant pub full of players could get distracting pretty quickly.
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