While I don't see any reason to have the feature, if you did have this control scheme it makes far more sense to just have the fire button alternate between shooting and cycling, considering I'm sure the secondary fire button will do something else, and you can't exactly use the primary fire for anything else once you've fired.
Um, doesn't the shotgun already auto-pump after you fire each shell?
And as far as reloading a shell, I assume you could just press the reload button, reload a shell, and attack cancel to fire again (or some similar system as we've discussed in the auto reload thread).
I could just be reading it wrong, but I don't get the point.
The point I assume is to make it what I can only call more like heavy rain, in that you have to do a series of actions to perform a basic onscreen action instead of just telling the computer to do it for you.
While this does have some basis, I personally really like the alternating shoot/cycle control scheme as it makes it feel quite nice, as an <i>optional</i> control scheme and with this amount of complexity it might be kinda pointless in something as combat focussed as NS.
I would not object to the standard and only usage mode of the shotgun being the shoot/cycle mode however, as it would make it the same for everyone and make it feel a bit more entertaining to use.
I don't see the point in devs making a feature more complex with no gains. I'm sure that they'll let you LUA script something to get a similar effect, but I'd rather have this just be LUA scriptable (separate animations into shoot, pump, and there's already a separate reload animation).
It would only be a option for those who prefer a little more realism to the game.
The option of the reload being secondary mouse key is yet again changeable to other keys. Having it as the primary fire would remove the need for it. It might be some extra work, but I would believe some people would like the extra option.
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And as far as reloading a shell, I assume you could just press the reload button, reload a shell, and attack cancel to fire again (or some similar system as we've discussed in the auto reload thread).
I could just be reading it wrong, but I don't get the point.
While this does have some basis, I personally really like the alternating shoot/cycle control scheme as it makes it feel quite nice, as an <i>optional</i> control scheme and with this amount of complexity it might be kinda pointless in something as combat focussed as NS.
I would not object to the standard and only usage mode of the shotgun being the shoot/cycle mode however, as it would make it the same for everyone and make it feel a bit more entertaining to use.
The option of the reload being secondary mouse key is yet again changeable to other keys.
Having it as the primary fire would remove the need for it.
It might be some extra work, but I would believe some people would like the extra option.