Water

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Comments

  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    So i see cinematic are in for light waterfall, so does this mean we will see forward movement on the water implementation?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Nope, sorry, Wishfull thinking again. thats the closest thing your getting to water for now.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    People just doesnt read my post where I gave you some lua code for water?!?

    It is up there damnit!!! ----^

    I am feeling ignored now D:

    (read post while imagining a smile in the corner of the mouth and a sparkle in the eyes XD. Altough you really should start reading atleast the last page before posting in a thread :P)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1804944:date=Nov 8 2010, 04:57 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Nov 8 2010, 04:57 PM) <a href="index.php?act=findpost&pid=1804944"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->People just doesnt read my post where I gave you some lua code for water?!?

    It is up there damnit!!! ----^

    I am feeling ignored now D:

    (read post while imagining a smile in the corner of the mouth and a sparkle in the eyes XD. Altough you really should start reading atleast the last page before posting in a thread :P)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I did read your post and though it was a good idea but, i think it best falls under modding. I was simply asking if it was included or becoming available soon within the editor.
    I don't want to get into server side modding until i know for sure if clients will be able to see the animations and in this case there are no animations to be seen. I did some sick stuff with my dcf servers for bf42 but the same problem, clients could never see the animations unless they had a way to get the _001.rfa file so leads back to adding the animations and effects to the game so there would be no client rendering issues. But if the animations where there and clients could see them i'm sure your water mod would be the shiznizz!!
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited November 2010
    My water mod is pretty lousy tbh :P

    But it is actually water, I would argue animations for water is less water than this code XD.

    And you <i>could</i> use the cinematic editor to create some waterish effect, and change the way the water entity find players so its a box, and you could create "brushes" by placing the water entities and then giving it cinematic effects.


    About actually using mod on a server, I am not sure exactly how mods work as of now.
    Will it argue that it differs from the server and thus must be an old ns2 build? Or will it just not care about it as its a srv mod? Or maybe even force the client to dl the file, which is entirely useless on clientside seeing as this is a serverside entity?


    If I get time I guess I could improve the water, like making it find stuff inside itself (I think team_join does that atm, so I sohuld be able aswell), work better, and maybe placeable in mapping tool (havent tried adding ents to spark map editor yet).
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    If the gravity can be manipulated as to what axis it pulls towards and can be rotated would be awesome.

    The thinking behind this, A little humor but i am taking codeine (pain meds) from surgery so strange things happen when your in never never land so bear with me.

    A chute that has water flowing down it or in 1 direction then as the chute turns you can place other entities and rotate them to different directions of gravity pull.

    A gorge water-slide if you will, spitting the gorge out of the slide at each turn with the option to jump back in for the next stop on the log flume. Use the waterfall cinematic as rushing water. Or am i just taking more than the docs recommended dose?
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    As gravity just is a velocity downwards, I could obviously simulate that 'gravity' in other directions. I assume you are thinking like the push field in hammer, which would be very possible to make (apply force/set vel in a certain direction), I could even make it make player in nograv mode, so that he wont try and fall down if he enters the field and it takes him over a ledge.


    As I said tho, I never tried adding entities to sparks map editor, dunno if it even works with lua (hopefully does), and I dunno if clients can join a modded server (requires testing/devs saying anything about it).
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