Windows (as in the openings found on walls)

PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
As the engine (and mapping tools) work now, no glass material seems to be available.

The way of creating a window seems to consist in creating a hole in the geometry so players can see the skymap/outside geography through the said window.

It might create a problem though with jet packers, lerks, fades and skulks that can all find their way to higher or otherwise unreachable areas.

Is there a transparent blocking volume that I can set? A bit like the CLIP texture in hammer if I remember well.

Comments

  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    As of right now, no there isn't.

    You shouldn't have to worry though. I'm sure we'll get something like glass or clip brushes to stop players from going to unwanted areas.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    As a matter of fact that functionality was just added and should be in the next patch. It is really easy to use. And yes, we will have glass at some point.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Isnt it just to make a pdf with nothing in it and use it? Basicly a face that is no-drawn.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Best would be to have materials using bump and specular maps without any diffuse map. I tried and doesn't work.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    nono, Just save out a 128x128 black canvas, then save out a pure white opacity map. Hey presto an invisible wall.
    I dont think anything that is a mesh/grill/grid can be shot through at the moment....
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Translucent textures can't be shot through in the current state of our tools.

    Meshes with gaps, ie wireframe/railings, I believe can be shot through.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Invisible walls are not a play thing... Nothing worse then seing someone behind one, and be unable to ###### at em...
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    And how often do someone get outside the enclosed map? Myself I hate invisible walls, alot, but if its used as a window to let ppl look out the spaceship at a skybox, they are actually used right.

    I do agree however if you have a window at a wall inside, it need some kind of good window, or else ppl will try and fire trough it believing its possible. With a window ppl would understand they cant penetrate it even though its transparent.
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    <!--quoteo(post=1772377:date=May 26 2010, 02:38 PM:name=BreadMan)--><div class='quotetop'>QUOTE (BreadMan @ May 26 2010, 02:38 PM) <a href="index.php?act=findpost&pid=1772377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As a matter of fact that functionality was just added and should be in the next patch. It is really easy to use. And yes, we will have glass at some point.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks! good news :)

    <!--quoteo(post=1772604:date=May 28 2010, 08:33 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ May 28 2010, 08:33 AM) <a href="index.php?act=findpost&pid=1772604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And how often do someone get outside the enclosed map? Myself I hate invisible walls, alot, but if its used as a window to let ppl look out the spaceship at a skybox, they are actually used right.

    I do agree however if you have a window at a wall inside, it need some kind of good window, or else ppl will try and fire trough it believing its possible. With a window ppl would understand they cant penetrate it even though its transparent.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The point was exactly an opening to show the base/ship/station's surroundings to add depth but meaning the area has to be inaccessible. or otherwise players could fall off into the void or walk on top of the map and exploit by shooting at unsuspecting foes.

    a clip brush would be useful too to prevent players to access stuck prone area.
    If you load the test map #2, you can get stuck by walking where an angled pipe reaches a wall, the angle could be leveled with an invisible clip brush.
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