Windows (as in the openings found on walls)
Pstrangler
Join Date: 2003-09-25 Member: 21198Members
in Mapping
As the engine (and mapping tools) work now, no glass material seems to be available.
The way of creating a window seems to consist in creating a hole in the geometry so players can see the skymap/outside geography through the said window.
It might create a problem though with jet packers, lerks, fades and skulks that can all find their way to higher or otherwise unreachable areas.
Is there a transparent blocking volume that I can set? A bit like the CLIP texture in hammer if I remember well.
The way of creating a window seems to consist in creating a hole in the geometry so players can see the skymap/outside geography through the said window.
It might create a problem though with jet packers, lerks, fades and skulks that can all find their way to higher or otherwise unreachable areas.
Is there a transparent blocking volume that I can set? A bit like the CLIP texture in hammer if I remember well.
Comments
You shouldn't have to worry though. I'm sure we'll get something like glass or clip brushes to stop players from going to unwanted areas.
I dont think anything that is a mesh/grill/grid can be shot through at the moment....
Meshes with gaps, ie wireframe/railings, I believe can be shot through.
I do agree however if you have a window at a wall inside, it need some kind of good window, or else ppl will try and fire trough it believing its possible. With a window ppl would understand they cant penetrate it even though its transparent.
Thanks! good news :)
<!--quoteo(post=1772604:date=May 28 2010, 08:33 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ May 28 2010, 08:33 AM) <a href="index.php?act=findpost&pid=1772604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And how often do someone get outside the enclosed map? Myself I hate invisible walls, alot, but if its used as a window to let ppl look out the spaceship at a skybox, they are actually used right.
I do agree however if you have a window at a wall inside, it need some kind of good window, or else ppl will try and fire trough it believing its possible. With a window ppl would understand they cant penetrate it even though its transparent.<!--QuoteEnd--></div><!--QuoteEEnd-->
The point was exactly an opening to show the base/ship/station's surroundings to add depth but meaning the area has to be inaccessible. or otherwise players could fall off into the void or walk on top of the map and exploit by shooting at unsuspecting foes.
a clip brush would be useful too to prevent players to access stuck prone area.
If you load the test map #2, you can get stuck by walking where an angled pipe reaches a wall, the angle could be leveled with an invisible clip brush.