NS2_Vulture
Pstrangler
Join Date: 2003-09-25 Member: 21198Members
<div class="IPBDescription">Pstrangler's own map for Natural Selection 2</div>I intend to map a level for NS 2 and here's the basic idea. It might go in any directions from now on, at this moment I am planning the design and fooling around the editor to grasp its power and get a better idea of what can be done and what not. I plan to post updates in this thread as progress well... progresses :)
This would be the basic setup, I still need to work on the presentation, but the ground to build on is there, Vega is a fascinating body and, since the idea of exo planets around it have not been ruled out yet, I allow myself to give birth to them. I thought the name NS2_Vega felt odd so I went for its Arab name instead.
"In ancient Egypt the Lyra constellation bore the name "Vulture" and the name of its brightest star, Vega is derived from an arab locution: "an-nasr al-wÄqi‘" or "the alighting vulture".
The Vulture mission is established on a moon in the Vega system. It is home to a scientific research station, a mining facility, a heavy metal processing plant as well as a transit hub to further systems. "
I am thinking of an asterisk branch like design where the aforementioned departments would occupy large areas (tech points/hive/marine start) which would be connected to the central areas. Different themes areas will allow for an easy visual site for the player (I like how the map ns_Origin gives visual clues to the player as different areas are themed differently.) the scientific area will be brighter with cool light color, mining will be darker and dusty, processing will be hot and dangerous... (yep, I brainstorm myself in Google docs)
I might try and do some props, and some textures if I need them, there are some areas I have yet to understand about dds files and Blender still confuses me.
I will get to work when rush is over at work... we were supposed to ship last week :(
Here's a pre-alpha Inkscape plot (I don't know Inkscape so it's rather dull looking.)
<img src="http://img62.imageshack.us/img62/6729/ns2vulturedesign.png" border="0" class="linked-image" />
This would be the basic setup, I still need to work on the presentation, but the ground to build on is there, Vega is a fascinating body and, since the idea of exo planets around it have not been ruled out yet, I allow myself to give birth to them. I thought the name NS2_Vega felt odd so I went for its Arab name instead.
"In ancient Egypt the Lyra constellation bore the name "Vulture" and the name of its brightest star, Vega is derived from an arab locution: "an-nasr al-wÄqi‘" or "the alighting vulture".
The Vulture mission is established on a moon in the Vega system. It is home to a scientific research station, a mining facility, a heavy metal processing plant as well as a transit hub to further systems. "
I am thinking of an asterisk branch like design where the aforementioned departments would occupy large areas (tech points/hive/marine start) which would be connected to the central areas. Different themes areas will allow for an easy visual site for the player (I like how the map ns_Origin gives visual clues to the player as different areas are themed differently.) the scientific area will be brighter with cool light color, mining will be darker and dusty, processing will be hot and dangerous... (yep, I brainstorm myself in Google docs)
I might try and do some props, and some textures if I need them, there are some areas I have yet to understand about dds files and Blender still confuses me.
I will get to work when rush is over at work... we were supposed to ship last week :(
Here's a pre-alpha Inkscape plot (I don't know Inkscape so it's rather dull looking.)
<img src="http://img62.imageshack.us/img62/6729/ns2vulturedesign.png" border="0" class="linked-image" />
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