when playing on servers, only on a few servers (like 2 or 3) have i seen the -x damage things. is this because i have them turned off or the server does or help? any help is appreciated
I was just wondering (and did not want to start an entirely new thread for this), if there is some way you can see the amount of armour a marine has? It's so annoying to have to start welding people who may have full armour, and if they don't you still don't know when to stop. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
If there are no way, can?t that be implemented in an upcoming patch? Then I think it would be great if you only could see the armour value if you're holding a welder, then there wouldn't be any indicators in the way when you?re not welding... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Yes, it is serverside: sv_showdamage . It should be always set to 0, as it can give unfair knowledge about players whereabouts. Its inclusion was for debugging.
<!--QuoteBegin--UIOP+Nov 15 2002, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UIOP @ Nov 15 2002, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's so annoying to have to start welding people who may have full armour, and if they don't you still don't know when to stop. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It would be handy with some way to tell I guess, but until then do as some players already do. Nod when your armour is full. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Jammer+Nov 15 2002, 11:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jammer @ Nov 15 2002, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, it is serverside: sv_showdamage . It should be always set to 0, as it can give unfair knowledge about players whereabouts. Its inclusion was for debugging.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> its
Comments
It's so annoying to have to start welding people who may have full armour, and if they don't you still don't know when to stop. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
If there are no way, can?t that be implemented in an upcoming patch?
Then I think it would be great if you only could see the armour value if you're holding a welder, then there wouldn't be any indicators in the way when you?re not welding... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
It would be handy with some way to tell I guess, but until then do as some players already do. Nod when your armour is full. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
its
mp_drawdamage 1