Making Glass
Lemming Jesus
Join Date: 2010-04-13 Member: 71385Members
in Mapping
Comments
That "glass" looks like it is actually a hallway with holes in the geometry and Window props/geometry infront of these holes. Either there is light in the "skybox" (cinematic file) or there are spotlights outside of the map geometry that is shining in through the hole. This is all very possible with the editor atm, but as Insane mentioned already, actual shader transparency isn't possible yet.
Max is mean, I mean he is turning off features we really want :P