Please make a mapping forum.

Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
edited April 2010 in NS2 General Discussion
I've been doing mapping the last week and I've got some questions, but there's only three sections for NS2. I'll ask them here in the meantime.

First, my level is starting to lag which is making it more painful to finish. I can't figure out how layers work, and the manual needs a big update. I assume it works like Photoshop, but I can't figure out how to add things to a layer.

Second, can we get some better compatibility with the engine test? When I place tech points, they don't show up in the actual game. Same with door entities, resource nodes and such. Do I need to place a blank tech point entity at the team starts? Do I need to place sixteen player starts or will one just make all players spawn in that area? I don't see anything to specify where the teams begin.


Models for the other structures would be great. Please add in the ability to play as a skulk so I can test out my vents. The fan made skulk doesn't seem to be the correct size and can't wall walk. Running around as an Onos would be great for testing the size of hallways and doors.

Please add in a drop box for available animations on a model. I was able to get a fan to rotate by typing in the name of the animation thanks to your example maps. A flicker/blinking option for light sources would be appreciated. A fill tool to create faces would make it easier to create a face between lines instead of selecting all the edges. The ability to paste to my cursor would be nice. A command to align selected props to the nearest or selected wall would make rotation faster. I can scale entities in Spark, but in the game they are always 1:1.

I'm having a lot of fun with Spark, is there a way I can upgrade my standard key if I change my mind? I didn't expect it to be this enjoyable to mess with the editor.

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Hi L.J.!

    Concerning layers: select what you want to add and check the right box.

    Concerning Start points: read the mapping guidelines located in you ns2 folder.

    Concerning more stuff in engine test: it will come bit by bit.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Hey LJ! Concerning the lag, if you have lights added, make sure the "Cast Shadows" option is set to false. This is a small bug for now. You need not apply this to the spotlights. Let us know if this helps!
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    What do you mean by bug? Is the editor still processing lights when unlit? I really lag with the level lit, but even unlit it is starting to slow down.



    <!--quoteo(post=1766754:date=Apr 13 2010, 08:48 PM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Apr 13 2010, 08:48 PM) <a href="index.php?act=findpost&pid=1766754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi L.J.!

    Concerning Start points: read the mapping guidelines located in you ns2 folder.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you so much for the layer help, now I can hide half the map when I work on the other! I kept selecting things and clicking the add layer button.

    "Each team starts with a Command Station or Hive, so every map should
    be designed with a “Marine Start” (MS) and “Alien Start” (AS).

    Both the marine and alien teams have up to 16 players each and spawn in
    their own base at the beginning of the game."

    If the answer is in there, I am not able to find it. The guidelines are very vague. I don't see any entity called Marine Start. The closest guess I have is Hive and Command Station, which don't even place anything. All I see is player start, and judging by the model is marine only.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1766780:date=Apr 13 2010, 09:50 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Apr 13 2010, 09:50 PM) <a href="index.php?act=findpost&pid=1766780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thank you so much for the layer help, now I can hide half the map when I work on the other! I kept selecting things and clicking the add layer button.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If you check out the maps that came with the engine test they actually have every room in a different layer. :)
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Just wanted to add my 2c to the request for more subforums. A modding forum would be awesome :)
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    I'd suppot both seperate modding and mapping. Gen. Disc is cluttered with map and mod threads.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited April 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Entity Set-up</b>
    These are the entities you need to place in your map in order for it to be
    playable for first release.

    <blockquote>• <b>Two team_location entities</b>, one in Marine Start and one in Alien
    Start. There must be <b>16 player_start entities</b> within the "Spawn
    radius" of the team_location. When the game starts a command
    station or hive will be automatically placed on the nearest
    <i>tech_point</i> entity and a resource collector will be placed on the
    nearest <i>resource_point</i> entity. Do not place these models
    yourself.
    • <b>32 ready_room_start</b> entities placed in the ready room and <b>four
    team_join</b> entities, one set to join marines, one to join aliens,
    one for random team and one for spectating.
    • A minimap_extents entity placed in the exact center of your
    map. This dictates the size and position of the minimap image
    that's used for the Commander. Adjust the radii for each
    dimension so the map is just enclosed in these circles. Make sure
    your ready room is outside of these circles and not below it either
    to make sure it doesn't show up when the minimap is rendered
    out.</blockquote><!--QuoteEnd--></div><!--QuoteEEnd-->

    Edit: And I also support different forums!
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    +1 for the new sub-forums!
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    <!--quoteo(post=1766786:date=Apr 14 2010, 12:24 AM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Apr 14 2010, 12:24 AM) <a href="index.php?act=findpost&pid=1766786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: And I also support different forums!<!--QuoteEnd--></div><!--QuoteEEnd-->

    You rock, that is just what I needed! I must have skipped over it when I saw half the page is blank. I will have to read through this thing front to back carefully so I can stop asking stupid questions.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    A forum reorganisation, including a mapping forum, is coming soon. As you might guess, we have higher priorities at the moment!

    Also, bear in mind that the engine test's main purpose is that we can test NS2's engine over a wide range of systems. You won't be able to place game components like tech nodes just yet because the engine test contains very little NS2 game code; that's not what we're focusing on testing right now.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1767110:date=Apr 15 2010, 01:19 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Apr 15 2010, 01:19 PM) <a href="index.php?act=findpost&pid=1767110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Done!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you, Flay!
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    <!--quoteo(post=1767110:date=Apr 15 2010, 12:19 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Apr 15 2010, 12:19 PM) <a href="index.php?act=findpost&pid=1767110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Done!<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://www.tiff.net/blogs/archivedimages/Midnight%20Madness%20Blog/fonzie.jpg" border="0" class="linked-image" />
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    This is what I like! Game devs. who actually STICK AROUND!
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