<!--quoteo(post=1767952:date=Apr 20 2010, 01:12 AM:name=Nordom)--><div class='quotetop'>QUOTE (Nordom @ Apr 20 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1767952"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have recently been toying with the idea of taking turns for assaults and defense. Assaulting side can choose to spawn a couple sites at the enemy ship. For example sites A and B spawn every 30 seconds and site C every 2min 30 sec. Sites A and B are relatively close together while C would be on the far side of the ship.<!--QuoteEnd--></div><!--QuoteEEnd--> oooh.. okay, so kind of like Assault/Domination in the Unreal Tournament games? where one team is on defense, the other on attack, and when time runs out or win conditions are met, the round ends and sides switch? that could definitely work. It would be less tactical in terms of managing both defense and offense simultaneously, but could still be fun, if the objectives on the enemy ship were varied enough and the ships were big enough and awesome to run around in
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oooh.. okay, so kind of like Assault/Domination in the Unreal Tournament games? where one team is on defense, the other on attack, and when time runs out or win conditions are met, the round ends and sides switch? that could definitely work. It would be less tactical in terms of managing both defense and offense simultaneously, but could still be fun, if the objectives on the enemy ship were varied enough and the ships were big enough and awesome to run around in