As per request. lol First screenshot that I've taken... nothing fancy, just happy I can mess around in the engine :D I like the menu design. Clean and simple.
BEHOLD, one of the first multiplayer "matches"! Just people running around and shooting, not much more you can do at the moment. :P Taken on w0dk4's server (IP: 78.42.35.67:27015) <img src="http://img263.imageshack.us/img263/3287/ns2multiplayer1.jpg" border="0" class="linked-image" /> <img src="http://img135.imageshack.us/img135/9156/ns2multiplayer2.jpg" border="0" class="linked-image" /> <img src="http://img179.imageshack.us/img179/8608/ns2multiplayer3.jpg" border="0" class="linked-image" /> <img src="http://img691.imageshack.us/img691/1236/ns2multiplayer4.jpg" border="0" class="linked-image" /> (guy on the left got stuck lol)
<!--quoteo(post=1765570:date=Apr 10 2010, 06:15 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Apr 10 2010, 06:15 PM) <a href="index.php?act=findpost&pid=1765570"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How were you guys able to input your own map? I tried everything :[<!--QuoteEnd--></div><!--QuoteEEnd-->
Put your map in the ns2/maps folder, load up the game, bring down the console with the tilde and type "map <mapname" and bam.
Make sure in your map you include a player start entity.
<img src="http://uppix.net/a/a/e/288d1dd8d1947edc3640da1d299d2.png" border="0" class="linked-image" /> I think I'm gonna play a lot with Flash (and Lua) in the next days... =) (Yes, the little screen is animated 'o')
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1765729:date=Apr 11 2010, 10:08 AM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Apr 11 2010, 10:08 AM) <a href="index.php?act=findpost&pid=1765729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree, these test maps are WAY too dark. I'd be pretty miserable trying to fight some aliens in the halls I've seen so far.<!--QuoteEnd--></div><!--QuoteEEnd--> the problem is that some people have newer tft's and they tend to be much more brighter then older ones. As a result the map looks adequately lit on the mapper's screen, but on those older screens they are way too dark.
Comments
Small hallway near 2 rotating fans. If you jump into towards the fan between the pole and the fan you will get stuck. Be careful.
As per request. lol First screenshot that I've taken... nothing fancy, just happy I can mess around in the engine :D I like the menu design. Clean and simple.
<img src="http://img263.imageshack.us/img263/3287/ns2multiplayer1.jpg" border="0" class="linked-image" />
<img src="http://img135.imageshack.us/img135/9156/ns2multiplayer2.jpg" border="0" class="linked-image" />
<img src="http://img179.imageshack.us/img179/8608/ns2multiplayer3.jpg" border="0" class="linked-image" />
<img src="http://img691.imageshack.us/img691/1236/ns2multiplayer4.jpg" border="0" class="linked-image" /> (guy on the left got stuck lol)
Thought I'd spice it up with one of my own for you ;)
<img src="http://img62.imageshack.us/img62/1296/ingame1.jpg" border="0" class="linked-image" />
Anyone knows how to use the skybox yet?
Put your map in the ns2/maps folder, load up the game, bring down the console with the tilde and type "map <mapname" and bam.
Make sure in your map you include a player start entity.
Thought I'd spice it up with one of my own for you ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
Holy crap, a map with actual lighting.
<img src="http://i.imgur.com/0egvW.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/qG9Vh.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/sb4YP.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/3KCcR.jpg" border="0" class="linked-image" />
<img src="http://img4.imageshack.us/img4/8016/ns22.png" border="0" class="linked-image" />
<img src="http://img690.imageshack.us/img690/4892/ns23.png" border="0" class="linked-image" />
1920x1200 - forcing AA didn't work unfortunately :(
DM2 makes use of the lighting pretty well I thought, less washed out than #1.
<img src="http://img265.imageshack.us/img265/9864/skulkinvent1.png" border="0" class="linked-image" />
<a href="http://www.youtube.com/watch?v=omA4iAbDkeE" target="_blank">http://www.youtube.com/watch?v=omA4iAbDkeE</a>
I agree, these test maps are WAY too dark. I'd be pretty miserable trying to fight some aliens in the halls I've seen so far.
I think I'm gonna play a lot with Flash (and Lua) in the next days... =)
(Yes, the little screen is animated 'o')
the problem is that some people have newer tft's and they tend to be much more brighter then older ones. As a result the map looks adequately lit on the mapper's screen, but on those older screens they are way too dark.
Something to keep in mind people :P
Not really in game but this sure is nice to see :)
The lovely added 2!!!