Human Interface
matrim1985
Join Date: 2008-07-05 Member: 64562Members
<div class="IPBDescription">controller functionality</div>With the release of the pre-alpha upon us, I wanted to throw this out there.
Can you add in native controller support as well as a controller only server option? If you have access to both a Xbox 360 controller and a PS3 controller that should be enough for a base line. As for the server, they do this in Crysis and though the game has some issues, I always though that was a nice feature. Basically if you had the controller enabled you would be able to join the server, and if you turned it off, it would boot you automatically. I could understand not getting to it any time soon (mainly because what would everything do for the commander) but I think it could work out well. Heck, with all the lua scripters out there, if anyone else could make the controller functionality for the game, the server thing would be an easy change I'm sure.
Matrim
Can you add in native controller support as well as a controller only server option? If you have access to both a Xbox 360 controller and a PS3 controller that should be enough for a base line. As for the server, they do this in Crysis and though the game has some issues, I always though that was a nice feature. Basically if you had the controller enabled you would be able to join the server, and if you turned it off, it would boot you automatically. I could understand not getting to it any time soon (mainly because what would everything do for the commander) but I think it could work out well. Heck, with all the lua scripters out there, if anyone else could make the controller functionality for the game, the server thing would be an easy change I'm sure.
Matrim
Comments
Or do anything else come to think of it, you'd be unable to hit anything as either side as both require fairly precise controls.
It would also hugely weight the game in favour of inaccurate weapons as they would mitigate the huge control issues everyone else would face, so marines would probably get a big advantage later on, unless aliens get a shotgun or something.
There's a lot more work involved than simply adding controller support.
Trolls like you need to get a ban from this forum. There's nothing wrong with this idea.
Natural Selection is a fairly classic FPS system, optimised for quick triggers and the mouse-based Commander interface.
Natural Selection is a fairly classic FPS system, optimised for quick triggers and the mouse-based Commander interface.<!--QuoteEnd--></div><!--QuoteEEnd-->
I will apply the phrase "making a mountain out of a mole hill" because, it in fact would be a minority of casual players, if that. If we look at this idea, it would be implemented in two parts:
1. a server flag that enforces controllers. (i think everyones freaking on this one... zomg it'll ruin the rts aspect of co! NS is serious business!!!1 :P)
2. the game options permitting people to bind keys to the controller. (Nothing wrong with this)
Furthermore, what is wrong if someone wants to use the controller for some tasks and the mouse and keyboard, when they want to chat or something.
Anyways, a while back the devs mentioned something about getting X360 stuff to work for a future port, so... yeah. However, they've been pretty quiet for a while about any development in that area.
I find this idea extremely stupid, by the way. It's like people WANT the developers to waste their time.
Um, it's not that they want controllers only, but that they may want to use controllers on their PCs.
Frankly, it's a nice thought, but I agree it probably shouldn't be a huge time sucker. Higher priority things on their plate right now, but something to definitely keep in mind closer to the end/post-release.
What?
Yeah, it works in the same way that using duct tape to hold your car together works. It gets the job done, but there are better tools that will get it done better with less effort. Getting good at a console controller is like getting good at sprinting with your shoe laces tied together. Anyone who seriously thinks that a console controller is effective for playing an FPS has not spent enough time playing with keyboard and mouse. Period. I can see absolutely no reason why *anybody* would want to use a console controller to play a PC FPS, especially competitively against people who are using mouse and keyboard.
There is often people who like to make it harder for themself, such as how I sometimes onlu use pistols in css when the enemy team is to bad to win when I use pump-sg or such. A controller is quite a handicap
The only other reason would be someone who got a console but not a pc and cant afford a pc.
Frankly, it's a nice thought, but I agree it probably shouldn't be a huge time sucker. Higher priority things on their plate right now, but something to definitely keep in mind closer to the end/post-release.<!--QuoteEnd--></div><!--QuoteEEnd-->
He said this exactly:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Can you add in native controller support as well as a controller only server option?<!--QuoteEnd--></div><!--QuoteEEnd-->
There is often people who like to make it harder for themself, such as how I sometimes onlu use pistols in css when the enemy team is to bad to win when I use pump-sg or such. A controller is quite a handicap
The only other reason would be someone who got a console but not a pc and cant afford a pc.<!--QuoteEnd--></div><!--QuoteEEnd-->
1) "Split screen" isn't some magical function only available to controllers. a) time put into integrating a split-screen via controller is time better spent integrating split-screen via multi-mouse/keyboard support b) time spent integrating split screen for NS2 is a <u>complete waste of time</u>.
2) Then they can marvel at the sheer difficultly of even starting NS2 with a controller as it fails to respond to any of their input.
3) Building a gaming rig is cheaper than a console unless you're a complete idiot (or the same idiot from #2). NS2 is for PC. If and when they get a console port controllers will be a given (and I assure I won't be around to see that day).
<!--quoteo(post=1768644:date=Apr 25 2010, 03:56 AM:name=analogy)--><div class='quotetop'>QUOTE (analogy @ Apr 25 2010, 03:56 AM) <a href="index.php?act=findpost&pid=1768644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Getting good at a console controller is like getting good at sprinting with your shoe laces tied together. Anyone who seriously thinks that a console controller is effective for playing an FPS has not spent enough time playing with keyboard and mouse. Period.<!--QuoteEnd--></div><!--QuoteEEnd-->
This and only this. Everything else if facepalm.
No. Sweet Lemming Jesus no.
<!--quoteo(post=1765093:date=Apr 9 2010, 10:01 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Apr 9 2010, 10:01 PM) <a href="index.php?act=findpost&pid=1765093"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In an effort to curb rudeness, <b>politely</b> GTFO with stupid ideas like this. Please and thank-you.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly.
Hahahah man I wish, my graphics card cost more than either of my consoles... hell my new monitor cost the same as what the 360 is retailing at right now (£250). <i>Upgrading</i> a gaming rig is cheaper than buying a new console, building a new one however, really is not.
As for controller support, there are third party programs that do a much better job to be honest... not tried with FPS but that's definitely the case with racing games.
2) Then they can marvel at the sheer difficultly of even starting NS2 with a controller as it fails to respond to any of their input.
3) Building a gaming rig is cheaper than a console unless you're a complete idiot (or the same idiot from #2). NS2 is for PC. If and when they get a console port controllers will be a given (and I assure I won't be around to see that day).
This and only this. Everything else if facepalm.<!--QuoteEnd--></div><!--QuoteEEnd-->
I just responded to the guy who said he could not see any reason at all. I agree mouse and keyboard is much better.
1. Splitscreens work for computers? I am pretty sure they can only have one mouse-pointers, so 2 mouses would just fight over the ctrl. I might be wrong tho.
And why would split screen for ns2 be so much more bad then for any other game?
2. lol
3. It is not always cheaper. Sure it can be, but most people want the best stuff currently possible (and even the best stuff possible at a descent price range is more expensive then a console).
But as I said, I prefer computer to console controllers XD.
<!--quoteo(post=1769392:date=May 1 2010, 06:39 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ May 1 2010, 06:39 AM) <a href="index.php?act=findpost&pid=1769392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. Splitscreens work for computers? I am pretty sure they can only have one mouse-pointers, so 2 mouses would just fight over the ctrl. I might be wrong tho.
And why would split screen for ns2 be so much more bad then for any other game?
3. It is not always cheaper. Sure it can be, but most people want the best stuff currently possible (and even the best stuff possible at a descent price range is more expensive then a console).<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, dual input is supported at least on Windows, and in any case the game can treat the mouse like any other USB device. Why it shouldn't be, I'll leave up to you.
Consoles are cheaper because people want the best on PC, yeah that line of reasoning makes plenty sense, about as much sense as saying PCs are cheaper because some console gamers buy thousands dollars worth of TVs, accessories and subscriptions.
Unfortunatly, it is not very fun unless you can hook up a 60 inch plasma screen to your computer rig.
Game is more fun with online co-op, than shared screen co-op.
Look at Alien Swarm from BlackCatGames.
<a href="http://www.blackcatgames.com/" target="_blank">http://www.blackcatgames.com/</a>
<a href="http://frozenbyte.com/" target="_blank">http://frozenbyte.com/</a>
Alien Swarm is free as a UT2K4 mod, Shadowgrounds Survivor(the 2nd game whic his much better) costs money. You can also get it on steam.
Check em' out, they are very fun. Reminiscent of the Alien Breed games.
Yes, dual input is supported at least on Windows, and in any case the game can treat the mouse like any other USB device. Why it shouldn't be, I'll leave up to you.
Consoles are cheaper because people want the best on PC, yeah that line of reasoning makes plenty sense, about as much sense as saying PCs are cheaper because some console gamers buy thousands dollars worth of TVs, accessories and subscriptions.<!--QuoteEnd--></div><!--QuoteEEnd-->
It makes perfect sense when you consider that you don't need to spend much at all on consoles to get perfectly playable games with good graphics, as opposed to a cheap PC that stutters everytime you shoot. A 360/PS3 + monitor (Or SDTV/HDTV of your choosing) will be generally cheaper than a PC + Monitor (Or HDTV) that can play games to a similar standard.
I could probably build a gaming rig for £160 - £250, but if it would outperform a 360/PS3? That would be a challenge. Hell, if you did get a PS3 you get all the accessories included, plus no subscription... bundle that with a £100 monitor and you've got a £350 setup that can play most modern games out there opposed to a £250 PC that... can't?
Don't want to play with people with controllers? Then don't, advantage of steamworks is it allows for easy server filtering.
Some people really need to get their head out their own ass - it's not all about you.
That's a gross misinformation, another victim of the "consoles are cheaper" myth. Here are three facts you need to know: the average computer sold to the average consumer today is little more than $400 away (cost of a video card upgrade) from outperforming the average console (read Ubiquity360). Fact two: said console sports prev-prev-gen technology incapable of running resolutions and effects by even old-gen standards of PC cards. Fact three: any games claimed to run "better" on console suffer from poor optimization and thus the problem is with the developer, not the platform.
2) Then they can marvel at the sheer difficultly of even starting NS2 with a controller as it fails to respond to any of their input.
3) Building a gaming rig is cheaper than a console unless you're a complete idiot (or the same idiot from #2). NS2 is for PC. If and when they get a console port controllers will be a given (and I assure I won't be around to see that day).
This and only this. Everything else if facepalm.<!--QuoteEnd--></div><!--QuoteEEnd-->
So you can build a gaming rig for $300(PS3 is superior) that isnt used parts? (That can run recent graphic intensive games. Not another peggle remake. Counter-Strike 1.6 and Half-Life are pretty easy to run nowadays too. Heck even my crappy Vista Laptop can run CS:Source.) I call BS.
Splitscreen will happen when this game gets made for the XBUCK$, it is kind of a standard feature for a FPS on a console.
And yes, using a controller against players with a mouse+keyboard is asking to get railed pretty hard. Everyone knows, even the people using the controller(a small part of the subconscious of the brain keeps telling them, but they just ignore it and/or are too ignorant). Doesn;t really need to be said after all these years of video games having been around.