A Japanese developer just wrote an article about us for Nikkei (like the Japanese WSJ). Can anyone t
Ligerio
Join Date: 2009-12-30 Member: 69825Members
<div class="IPBDescription">Request from NS2's Twitter</div><i>*Translated* by request from <a href="http://twitter.com/NS2" target="_blank">http://twitter.com/NS2</a></i>
Game companies pay in advance the cost of game development users
In a rising game development costs, the challenge of how to develop a game that make their companies appear interesting challenge approach. Calls for development costs to provide the user community wants to develop the game, he raised more money than what 35 million dollars. Social and free (free) In the success of this model, the U.S. company found a solution developed by Unknown Worlds Entertainment reported cases. (Scramble game Shin Kiyoshi)
It was still popular â– "Natural Selection"
Major Valve games released in the U.S. in 1998 "Half-Life" (for PCs) is an active public user source code and development tools, and free to use commercially available except "Mod" strategic It succeeded in the title. Mod the Modify (to modify, improve) derived from the word, Mod were being gathered to form a community of users enjoy a number.
The Half-Life published in 2002 using the environment, about 100 million people have downloaded "Natural Selection (NS)" is very popular Mod. This is but first-person shooter-for multiple people with the theme of fighting aliens and humans, not only to the shooting just like traditional games, games that create a military base in cooperation player newer strategic points, including being able to deploy profitably.
NS has been updated until 2007, still popular today. But in 2004 "Half-Life2" was released, the original Half-Life game engine and graphics are the foundation had become outdated. As a result, NS had to miss the opportunity to commercially available products as well.
Cleveland's Charlie
However, users wanted the sequel to the NS. Unknown Worlds Entertainment Development Corporation of Cleveland's Charlie's CEO also serves as the game designer, or seeds of trouble was how to raise development funds. Already at the time, "PlayStation 3" or "Xbox360" in big games for the mainstream, the development cost had jumped to big titles tens of millions of dollars. The sequel to the development of that much money to collect in small households of five full-time staff is still nearly impossible.
Cleveland's struggling two years after negotiations, with the help of 50 million dollars last angel fund system, "Natural Selection 2 (NS2)" has secured initial funding to develop. However, the amount that can not afford so much money just to achieve the latest Gurafikkusukuoriti. Normally, but I have to look after the publisher's had a major distribution agreement, Mr. Cleveland was elected to strike out alone.
â– Book sales involve the user
May 09, Entertainment Worlds Unknown NS2 has not yet developed with a reservation sales price of 40 dollars (Pre-Order) was started. Valve accept reservations online distribution platform for PC that offers a "Steam" with. Of course, no future, not betting, after repeating the attempt was a debate over who will have to buy a huge fan of the consultation on the net.
We are avid users, had no spare NS sequel appeared to be fading. Willing to cooperate in development funding, so the book buyers already reached about 10,000. Book is good and still growing, has become an important source of income for ongoing development.
Development progress, the public through the official website has been actively disseminate information and features will be added later. Mod 会社Rashiku from community development, customers who purchase the book with a proprietary mapping tool as a benefit.
Users can not play the game itself is still, meditating with one thought the game was released, he enjoys mapping. Already on the net, a plurality of NS2 for the map has been released. The environment and put a script to create your own events, tools for taking movies, users will be released for booking soon.
As you build the first version of the NS, became a well balanced game. I went to adjust based on feedback from the players actually playing. NS2 as it has taken an active form of open doors to people interested in the development process.
â– external staff from around the globe
The game engine and tools are all developed from scratch in-house. At first, Half-Life2 was thought to extend the license to purchase engines, games and decided to make their final match with the system. Mr. Max Makugiru main programmer is working on one part of the huge amount of work.
Makugiru he is highly capable programmers will get a good salary without much trouble who have worked on such a major game company. He himself did not deny it, did not dare venture companies involved in the development of "a major motivation for creativity can exercise freely," they say. Also, "I'll expectations by 10,000 users have already booked me to buy" It was impressive that he said.
Entertainment Worlds Unknown is also unique development organization. Development facilities are located in the San Francisco office, the development of 3D maps and models, tasks such as musical sound has ordered 10 outside staff. The 10 central U.S., Toronto, Canada, Australia, England, Estonia, Indonesia and has spread around the world.
Mod or ask the community among people with skills, and who were recruited or tell a friend that has attracted staff. Makugiru he has never actually met with only about two out of ten. I know the status of each job in the development of data management server updates, there just is not a problem at all.
â– completion date is "know."
He is currently developing a version for the earliest version of α can play. Just listen to the release date, Mr. Cleveland was "unsure" respondents said they had. There are meeting once a month with investors, "a month, can not yet know the release date, only to be amazed with the response" he said. However, they are looking forward to that user is painfully felt.
Funds supported by the user while carrying high expectations for development Entertainment Worlds Unknown is in keeping with the existing game company decided to develop a policy to ensure the budget is completely different first. Good footwork in a small team we want to make your own games, Mod has developed involving the user community.
Yes, social and NS2 or boom, unlike the title could be classified as full-fledged major. However, not only to spend big money, trying to show the way to realize that there are alternative products. Makugiru said, in North America are beginning to emerge as companies have asked to adopt a similar model of user support, will receive increasing attention might be.
---
There you go, long live Google Chrome
Game companies pay in advance the cost of game development users
In a rising game development costs, the challenge of how to develop a game that make their companies appear interesting challenge approach. Calls for development costs to provide the user community wants to develop the game, he raised more money than what 35 million dollars. Social and free (free) In the success of this model, the U.S. company found a solution developed by Unknown Worlds Entertainment reported cases. (Scramble game Shin Kiyoshi)
It was still popular â– "Natural Selection"
Major Valve games released in the U.S. in 1998 "Half-Life" (for PCs) is an active public user source code and development tools, and free to use commercially available except "Mod" strategic It succeeded in the title. Mod the Modify (to modify, improve) derived from the word, Mod were being gathered to form a community of users enjoy a number.
The Half-Life published in 2002 using the environment, about 100 million people have downloaded "Natural Selection (NS)" is very popular Mod. This is but first-person shooter-for multiple people with the theme of fighting aliens and humans, not only to the shooting just like traditional games, games that create a military base in cooperation player newer strategic points, including being able to deploy profitably.
NS has been updated until 2007, still popular today. But in 2004 "Half-Life2" was released, the original Half-Life game engine and graphics are the foundation had become outdated. As a result, NS had to miss the opportunity to commercially available products as well.
Cleveland's Charlie
However, users wanted the sequel to the NS. Unknown Worlds Entertainment Development Corporation of Cleveland's Charlie's CEO also serves as the game designer, or seeds of trouble was how to raise development funds. Already at the time, "PlayStation 3" or "Xbox360" in big games for the mainstream, the development cost had jumped to big titles tens of millions of dollars. The sequel to the development of that much money to collect in small households of five full-time staff is still nearly impossible.
Cleveland's struggling two years after negotiations, with the help of 50 million dollars last angel fund system, "Natural Selection 2 (NS2)" has secured initial funding to develop. However, the amount that can not afford so much money just to achieve the latest Gurafikkusukuoriti. Normally, but I have to look after the publisher's had a major distribution agreement, Mr. Cleveland was elected to strike out alone.
â– Book sales involve the user
May 09, Entertainment Worlds Unknown NS2 has not yet developed with a reservation sales price of 40 dollars (Pre-Order) was started. Valve accept reservations online distribution platform for PC that offers a "Steam" with. Of course, no future, not betting, after repeating the attempt was a debate over who will have to buy a huge fan of the consultation on the net.
We are avid users, had no spare NS sequel appeared to be fading. Willing to cooperate in development funding, so the book buyers already reached about 10,000. Book is good and still growing, has become an important source of income for ongoing development.
Development progress, the public through the official website has been actively disseminate information and features will be added later. Mod 会社Rashiku from community development, customers who purchase the book with a proprietary mapping tool as a benefit.
Users can not play the game itself is still, meditating with one thought the game was released, he enjoys mapping. Already on the net, a plurality of NS2 for the map has been released. The environment and put a script to create your own events, tools for taking movies, users will be released for booking soon.
As you build the first version of the NS, became a well balanced game. I went to adjust based on feedback from the players actually playing. NS2 as it has taken an active form of open doors to people interested in the development process.
â– external staff from around the globe
The game engine and tools are all developed from scratch in-house. At first, Half-Life2 was thought to extend the license to purchase engines, games and decided to make their final match with the system. Mr. Max Makugiru main programmer is working on one part of the huge amount of work.
Makugiru he is highly capable programmers will get a good salary without much trouble who have worked on such a major game company. He himself did not deny it, did not dare venture companies involved in the development of "a major motivation for creativity can exercise freely," they say. Also, "I'll expectations by 10,000 users have already booked me to buy" It was impressive that he said.
Entertainment Worlds Unknown is also unique development organization. Development facilities are located in the San Francisco office, the development of 3D maps and models, tasks such as musical sound has ordered 10 outside staff. The 10 central U.S., Toronto, Canada, Australia, England, Estonia, Indonesia and has spread around the world.
Mod or ask the community among people with skills, and who were recruited or tell a friend that has attracted staff. Makugiru he has never actually met with only about two out of ten. I know the status of each job in the development of data management server updates, there just is not a problem at all.
â– completion date is "know."
He is currently developing a version for the earliest version of α can play. Just listen to the release date, Mr. Cleveland was "unsure" respondents said they had. There are meeting once a month with investors, "a month, can not yet know the release date, only to be amazed with the response" he said. However, they are looking forward to that user is painfully felt.
Funds supported by the user while carrying high expectations for development Entertainment Worlds Unknown is in keeping with the existing game company decided to develop a policy to ensure the budget is completely different first. Good footwork in a small team we want to make your own games, Mod has developed involving the user community.
Yes, social and NS2 or boom, unlike the title could be classified as full-fledged major. However, not only to spend big money, trying to show the way to realize that there are alternative products. Makugiru said, in North America are beginning to emerge as companies have asked to adopt a similar model of user support, will receive increasing attention might be.
---
There you go, long live Google Chrome
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