<div class="IPBDescription">D:</div>omg i cant believe there isnt one post about it yet.... i dont feel like writing a mini review right now, because i post from my cellphone, but i can already say its damn nice
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
Yeah, looking towards the game's brilliant AI! Take a look: <a href="http://www.gametrailers.com/video/ai-lowlights-metro-2033/63220" target="_blank">http://www.gametrailers.com/video/ai-lowli...etro-2033/63220</a>
People made videos advertising Crysis having 'atrocious AI' too, but it was also a result of playing on the easiest setting and setting the AI to the dumbest level, and then simply being selective about what they recorded.
So to call the AI terrible because some retard on Youtube made a video claiming so is pretty suspect.
You can make ridiculous AI videos like that for any FPS that has fights more complex than Doom. I haven't played 2033 yet (waiting for a demo) but I've heard really nice things. People are saying the atmosphere is even better than STALKER.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
<!--quoteo(post=1759982:date=Mar 19 2010, 03:09 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Mar 19 2010, 03:09 AM) <a href="index.php?act=findpost&pid=1759982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can make ridiculous AI videos like that for any FPS that has fights more complex than Doom. I haven't played 2033 yet (waiting for a demo) but I've heard really nice things. People are saying the atmosphere is even better than STALKER.<!--QuoteEnd--></div><!--QuoteEEnd--> And it is for the atmosphere that I'm getting it. STALKER was really something. It was very russian in its design. (Anyone know what I'm getting at?) I'm not being sarcastic. I watched a few minutes of gameplay on youtube, and I shall not watch/spoil more for myself. Looks good.
Kinda depends how you define "special". If you mean a game that's groundbreakingly new and introduces features never seen before, then you're right, it's not. However, by that definition nothing over the past 2-4 years has been "special".
If you mean it looks like a mediocore game, you're wrong. It's "just" a shooter-on-rails, but the amount of atmosphere and detail in it is amazing. It's really immersive. There are a few flaws here and there, but these are really minor things. Overall the game's really well done and is hard to fault.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
This game is freakingly amazing. I just played a some hours. It's... really really good. The map, the objective system, the flashlight, the NV-Goggles, the gas mask, the weapons (oh the arrow thing ooooh I love it).
this game wasn't even on my radar but I am intrigued. maybe when I'm done with FFXIII. S.T.A.L.K.E.R. was probably my favorite FPS in recent years, and if this is more atmospheric than that, well then.
<!--quoteo(post=1760209:date=Mar 19 2010, 07:07 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Mar 19 2010, 07:07 PM) <a href="index.php?act=findpost&pid=1760209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->S.T.A.L.K.E.R. was probably my favorite FPS in recent years, and if this is more atmospheric than that, well then.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree S.T.A.L.K.E.R. was one of the few games that got me really scared and vulnerable, and even at the later levels it scaled up and made me feel vulnerable right up to the end without feeling gimmicky.
Also, I recommend S.T.A.L.K.E.R. being replayed using this mod: <a href="http://www.moddb.com/mods/stalker-complete-2009" target="_blank">http://www.moddb.com/mods/stalker-complete-2009</a>
It does awesome things. For one, lots of bug fixes. Also, upgraded graphics. Oh, and AI that doesn't go full alert if you so much as sneeze near their compound.
<!--quoteo(post=1760050:date=Mar 19 2010, 02:53 PM:name=Jimmeh)--><div class='quotetop'>QUOTE (Jimmeh @ Mar 19 2010, 02:53 PM) <a href="index.php?act=findpost&pid=1760050"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kinda depends how you define "special". If you mean a game that's groundbreakingly new and introduces features never seen before, then you're right, it's not. However, by that definition nothing over the past 2-4 years has been "special".
If you mean it looks like a mediocore game, you're wrong. It's "just" a shooter-on-rails, but the amount of atmosphere and detail in it is amazing. It's really immersive. There are a few flaws here and there, but these are really minor things. Overall the game's really well done and is hard to fault.<!--QuoteEnd--></div><!--QuoteEEnd-->
What features are those? It just looks like the interior bits of stalker copy and pasted a million times.
It looks like it has more colour than stalker which is nice, but the interior areas of stalker were not much fun to play, and the game didn't introduce anything new, it takes call of duty combat and sticks it in a depressingly british looking setting.
I might consider it because I do like call of duty shooting, but I don't see anything particularly special to recommend it.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
<!--quoteo(post=1760371:date=Mar 21 2010, 12:40 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 21 2010, 12:40 AM) <a href="index.php?act=findpost&pid=1760371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a depressingly british looking setting.<!--QuoteEnd--></div><!--QuoteEEnd--> What? Because it's a metro? I don't follow.
<!--quoteo(post=1760371:date=Mar 21 2010, 12:40 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 21 2010, 12:40 AM) <a href="index.php?act=findpost&pid=1760371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I might consider it because I do like call of duty shooting, but I don't see anything particularly special to recommend it.<!--QuoteEnd--></div><!--QuoteEEnd--> call of duty shooting? What? Why would you shoot a franchise?
<!--quoteo(post=1760457:date=Mar 21 2010, 04:51 PM:name=Abra)--><div class='quotetop'>QUOTE (Abra @ Mar 21 2010, 04:51 PM) <a href="index.php?act=findpost&pid=1760457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What? Because it's a metro? I don't follow.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, stalker, because it's set in a miserable grey country that looks as though it's set fifty years after humanity has gone extinct. Basically the place I've lived all my life.
I realise it isn't set in britain but it certainly looks like it is.
Similarly, metro looks like it's set in the same place except mostly underground.
<!--quoteo(post=1760487:date=Mar 21 2010, 07:42 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Mar 21 2010, 07:42 PM) <a href="index.php?act=findpost&pid=1760487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shooter-on-rails = CoD shooter, I think. Basically any linear shooter (funny how Chris identifies it with CoD and not say Half-Life or Doom)
Sure there's some paths to take, but it's a linear shooter with story and scenes and maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
No I mean it plays almost exactly like call of duty, you have leaning, guns that are accurate and need ironsights to use, and you spend most of your time crouching behind things and taking potshots. You move slowly and need to use stamina to move fast, and getting shot at means you have to take cover.
Not simply 'shooter on rails', whatever that is.
Half life is nothing like it because half life is a classic deathmatch style shooter, you spend your time strafing madly and hopping around, just as you do in doom. In those games you move fast by default and getting shot at means you need to bounce at the enemy erratically and then shotgun them in the face while dodging all their projectiles.
The non linearity is fairly irrelevant because you spend all your time in the garbage anyway, and the areas aren't very distinct from each other. In something like oblivion the non linearity does matter because each part of the world has distinctly different visual theme, set of enemies, and layout. Same with fallout 3 to some extent as it has the urbanised and the open areas, which play quite differently. Linearity or lack thereof is largely irrelevant anyway considering you get the same effect by just making a very long linear game. Non linearity is just a method of reusing the space, usually featuring fewer set pieces as a result but with a lot more repeatable interstitial events. Padding, essentially.
Comments
<a href="http://www.gametrailers.com/video/ai-lowlights-metro-2033/63220" target="_blank">http://www.gametrailers.com/video/ai-lowli...etro-2033/63220</a>
<a href="http://www.gametrailers.com/video/ai-lowlights-metro-2033/63220" target="_blank">http://www.gametrailers.com/video/ai-lowli...etro-2033/63220</a><!--QuoteEnd--></div><!--QuoteEEnd-->
El Oh Freaking El.
The funniest part is when they dance.
<i>OH NO A GRENADE!!! Let's stand up slowly and observe the awesome looking fuse going into the kaboomstick... Oh wait...</i>
So to call the AI terrible because some retard on Youtube made a video claiming so is pretty suspect.
Why not?
standing completely still until spotting you, then walking directly toward you and attacking
MUCH BETTER THAN
running around ridiculously, looking player straight in the eye then meandering off somewhere, dying and convulsing for 10 minutes.
And it is for the atmosphere that I'm getting it.
STALKER was really something. It was very russian in its design. (Anyone know what I'm getting at?) I'm not being sarcastic.
I watched a few minutes of gameplay on youtube, and I shall not watch/spoil more for myself.
Looks good.
Kinda depends how you define "special". If you mean a game that's groundbreakingly new and introduces features never seen before, then you're right, it's not. However, by that definition nothing over the past 2-4 years has been "special".
If you mean it looks like a mediocore game, you're wrong. It's "just" a shooter-on-rails, but the amount of atmosphere and detail in it is amazing. It's really immersive. There are a few flaws here and there, but these are really minor things. Overall the game's really well done and is hard to fault.
I agree S.T.A.L.K.E.R. was one of the few games that got me really scared and vulnerable, and even at the later levels it scaled up and made me feel vulnerable right up to the end without feeling gimmicky.
Also, I recommend S.T.A.L.K.E.R. being replayed using this mod:
<a href="http://www.moddb.com/mods/stalker-complete-2009" target="_blank">http://www.moddb.com/mods/stalker-complete-2009</a>
It does awesome things. For one, lots of bug fixes. Also, upgraded graphics. Oh, and AI that doesn't go full alert if you so much as sneeze near their compound.
Hope this thread was not an elaborate plan, finely crafted by the NS community to get me to buy this game!!!
If you mean it looks like a mediocore game, you're wrong. It's "just" a shooter-on-rails, but the amount of atmosphere and detail in it is amazing. It's really immersive. There are a few flaws here and there, but these are really minor things. Overall the game's really well done and is hard to fault.<!--QuoteEnd--></div><!--QuoteEEnd-->
What features are those? It just looks like the interior bits of stalker copy and pasted a million times.
It looks like it has more colour than stalker which is nice, but the interior areas of stalker were not much fun to play, and the game didn't introduce anything new, it takes call of duty combat and sticks it in a depressingly british looking setting.
I might consider it because I do like call of duty shooting, but I don't see anything particularly special to recommend it.
What? Because it's a metro? I don't follow.
<!--quoteo(post=1760371:date=Mar 21 2010, 12:40 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 21 2010, 12:40 AM) <a href="index.php?act=findpost&pid=1760371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I might consider it because I do like call of duty shooting, but I don't see anything particularly special to recommend it.<!--QuoteEnd--></div><!--QuoteEEnd-->
call of duty shooting? What? Why would you shoot a franchise?
No, stalker, because it's set in a miserable grey country that looks as though it's set fifty years after humanity has gone extinct. Basically the place I've lived all my life.
I realise it isn't set in britain but it certainly looks like it is.
Similarly, metro looks like it's set in the same place except mostly underground.
Shooter-on-rails = CoD shooter, I think. Basically any linear shooter (funny how Chris identifies it with CoD and not say Half-Life or Doom)
Sure there's some paths to take, but it's a linear shooter with story and scenes and maps.
Sure there's some paths to take, but it's a linear shooter with story and scenes and maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
No I mean it plays almost exactly like call of duty, you have leaning, guns that are accurate and need ironsights to use, and you spend most of your time crouching behind things and taking potshots. You move slowly and need to use stamina to move fast, and getting shot at means you have to take cover.
Not simply 'shooter on rails', whatever that is.
Half life is nothing like it because half life is a classic deathmatch style shooter, you spend your time strafing madly and hopping around, just as you do in doom. In those games you move fast by default and getting shot at means you need to bounce at the enemy erratically and then shotgun them in the face while dodging all their projectiles.
The non linearity is fairly irrelevant because you spend all your time in the garbage anyway, and the areas aren't very distinct from each other. In something like oblivion the non linearity does matter because each part of the world has distinctly different visual theme, set of enemies, and layout. Same with fallout 3 to some extent as it has the urbanised and the open areas, which play quite differently. Linearity or lack thereof is largely irrelevant anyway considering you get the same effect by just making a very long linear game. Non linearity is just a method of reusing the space, usually featuring fewer set pieces as a result but with a lot more repeatable interstitial events. Padding, essentially.