FFXIII

DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
<div class="IPBDescription">Final Fantasy on rails!</div>So I actually haven't played it yet. Just read reviews. Who has it and what do you think? Honestly, the lukewarm reviews around the linearity aren't really scaring me off. I'm sort of over the whole "my RPGs have to be insanely complicated to be good" thing. Though it's non-linear filler stuff that usually makes FF games so long - I'm curious to see how they have 20 hours worth of content on rails before you get any freedom... then again, I guess that's what Midgar was...

The fact that 2 of your characters are AI controlled doesn't scare me off either - it was the AI control that made me love FFXII. I always play the pet classes in MMOs too, I love having AI work for me. So really, it sounds like this game would be a good bet for me. On the other hand again, I did manage to get bored before finishing FFXII, even though I very much enjoyed the combat.

So yeah - first impressions?
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Comments

  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Combat is definitely the most fun of all the games.

    Linearity doesn't bother me because a large majority of previous FF exploration was a retarded waste of time. Also, the linear pieces of 13 are just for the first 20 hours or so before the game opens up apparently.

    Voice acting is pretty solid.

    I like it. I think it just is getting sub par rep because JRPG's in this day and age don't translate well to the western market because of old habits.

    I'm 4 hours in. Enjoying it. Definitely a worthwhile purchase so far.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I'm kinda contemplating gettign it simply because this is the first time I will actually own a system that can play an FF game when it comes out (baring the gold gameboy ones)
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    I ordered it even after reading a lot of those same reviews. It should arrive later this week or early next week. I based my reasons primarily on the fact that it would have been a waste not to buy it since this was the game that made me want to get a ps3 2 years ago. I'm a sucker for jrpg's and being the final fantasy fan that i am (i own most of them) i simply couldn't not buy it. I'm looking forward to playing it despite the bad reviews.

    If you are looking for another good jrpg on the ps3 i can recommend star ocean international. I'm having a good deal of fun with that one so far.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I don't know why "it's linear" is news. Haven't all FFs since VII been?
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    edited March 2010
    Not quite this linear :P

    <a href="http://members.home.nl/afj.wientjes/final-fantasy-xiii-extreme-linearity.jpg" target="_blank">http://members.home.nl/afj.wientjes/final-...e-linearity.jpg</a>

    That pic is a graphical representation of the first 6 hours of the game.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    A few corners could have made that look a lot more intricate than it is. Linear is still linear even if you arrange the single path available to the player like an Escher painting.
    But I grant that this is a little more linear than most other FF games. You could fix that by occasionally having the path branch out into dead ends though.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1758706:date=Mar 10 2010, 07:10 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Mar 10 2010, 07:10 PM) <a href="index.php?act=findpost&pid=1758706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, the lukewarm reviews around the linearity aren't really scaring me off. I'm sort of over the whole "my RPGs have to be insanely complicated to be good" thing. Though it's non-linear filler stuff that usually makes FF games so long - I'm curious to see how they have 20 hours worth of content on rails before you get any freedom... then again, I guess that's what Midgar was...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think my friend said it best:
    "The main difference between Western RPGs and JRPGs is that Western RPGs let you tell a story, whereas JRPGs let you play a story."

    Personally, linearity can be awesome especially since then you can more tightly control the storyline. Granted, in some cases, I definitely wanted a bit more freedom (kill Tidus button), but since we don't have games yet that have 100 different endings (some based on your very DNA), I'd rather have a solid linear game than two semi-different stories slapped next to each other and called un-linear (HL:EP2).

    Anyways, my only knowledge is via my FF fanboy friend, and he's played 22 hours of it within 28 hours of release.... so yeah.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1758844:date=Mar 11 2010, 09:42 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Mar 11 2010, 09:42 PM) <a href="index.php?act=findpost&pid=1758844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather have a solid linear game than two semi-different stories slapped next to each other and called un-linear (HL:EP2).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I get what you're saying, but in what way does Ep. 2 make any claims of being non-linear? That game's completely linear, as have all HL games been. Or maybe that was your example of a linear game? Wasn't very clear in that case.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited March 2010
    So, can you play and enjoy this if you haven't touched a prev ff game? Exception being FF III or somesuch for me.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    So are people really only upset about the linearity in the game?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1758852:date=Mar 11 2010, 03:32 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Mar 11 2010, 03:32 PM) <a href="index.php?act=findpost&pid=1758852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I get what you're saying, but in what way does Ep. 2 make any claims of being non-linear? That game's completely linear, as have all HL games been. Or maybe that was your example of a linear game? Wasn't very clear in that case.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It claimed non-linear battles and stuff on its original little blurts. In reference to those oh-so-non-linear Strider battles.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--quoteo(post=1758858:date=Mar 11 2010, 04:09 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ Mar 11 2010, 04:09 PM) <a href="index.php?act=findpost&pid=1758858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, can you play and enjoy this if you haven't touched a prev ff game? Exception being FF III or somesuch for me.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I don't see why not. It's not connected in any way to FF 1-12.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'm really enjoying it, and I honestly couldn't care less how linear it is. I don't need another Elder Scrolls style affair, where I wander around wondering if I should bother doing the main storyline (because I don't seem to have any character-based reason to <i>bother</i>), nail some dungeons and fail due to futility.

    I quite like feeling like I have a motive, for a change.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1758864:date=Mar 11 2010, 05:38 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Mar 11 2010, 05:38 PM) <a href="index.php?act=findpost&pid=1758864"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So are people really only upset about the linearity in the game?<!--QuoteEnd--></div><!--QuoteEEnd-->

    some people also seem to be complaining about the battle system and the fact that you only control one character. I caved in and bought the game, and I think that's fine. I do have one complaint about the battle system though. The game makes you feel like you have to race to enter your commands before your ATB bar fills up, but the menus appear kind of slowly and it's hard to tell where your AoE's are going to hit... all in all though, I'm enjoying the game so far, and I consider the linearity to be a plus instead of a minus. Yeah, in other FF games, the dungeons were more spread out, but that was just an illusion of non-linearity. I don't see why it's a bad thing to not have to waste your time exploring a million dead ends for a change.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    edited March 2010
    <!--quoteo(post=1758978:date=Apr 2 1994, 08:13 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Apr 2 1994, 08:13 AM) <a href="index.php?act=findpost&pid=1758978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->some people also seem to be complaining about the battle system and the fact that you only control one character. I caved in and bought the game, and I think that's fine. I do have one complaint about the battle system though. The game makes you feel like you have to race to enter your commands before your ATB bar fills up, but the menus appear kind of slowly and it's hard to tell where your AoE's are going to hit... all in all though, I'm enjoying the game so far, and I consider the linearity to be a plus instead of a minus. Yeah, in other FF games, the dungeons were more spread out, but that was just an illusion of non-linearity. I don't see why it's a bad thing to not have to waste your time exploring a million dead ends for a change.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:grey--><span style="color:grey"><!--/coloro-->Yeah the battle system can go a bit too fast at times, but most of the time it's fine. The Paradigm system is pretty nice once you start getting the 2nd or 3rd sections (i.e. more abilities) and you become familiar with it, like when you get good at switching people to ravagers to stagger enemies. The linearity really help you focus and keep pushing on, but still has enough room to allow for stuff you can skip. I'm not too far into it but so far all the boss gimmicks have been reasonable, as long as you pay attention, though it's nice that death isn't really much of a setback. The only thing that's really bothered me so far is how much time you spend with a split up/partial team in the beginning. I guess I'm nearing the end of that but it will still be a while.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited March 2010
    to be honest I don't really pick my actions that much, the auto battle thingy usually does the job fairly well, if I want to AoE I'll just quickly flick through the enemies until the AoE attack appears in the auto-queue and blat that one. Most of my tactics revolve around item use and paradigm shifting.

    My only complaint so far is I have to play the game with English voice acting. The small australian girl makes me want to hurt somebody and lightning's lines often feel a bit flat. To be fair though the rest of the cast is holding up fairly well though for some reason hearing the crazy dialogue I'm used to japanese people spouting being said in english with western accents doesn't really work for me.

    I know they went through the effort of re-animating all the cutscenes to make the lips synch with english voice actors but I'd rather have it in it's original language. If I watch a french movie, I want it in french, korean flicks in korean, etc. I can't say I've ever been a fan of localization; it's just another excuse to be ignorant of the world outside your own culture :/
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I don't know how much difference it makes in terms of culture exposure whether the characters speak japanese and I read the english subtitles or whether they speak english in the first place. It's not like you're going to learn a foreign language by reading english subtitles. Also, dyslexics have a lot of trouble with subtitles.

    Ultimately I don't see why you wouldn't offer subtitles as an option though. Sub or dub, you have to translate the game first anyway, and it seems to me that the road from translation to subtitles is a relatively short one. I prefer subtitles with the original language myself, and it does annoy me when that option isn't available.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    Besides, the characters all look white to me, except for the token black guy. It just wouldn't sound right if they were speaking Japanese. On that note, why do the Japanese game developers make almost all their characters white? Is it a fascination with western culture, or is it to cater to the larger western market, or some of both?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    The theory is that they only look white to you because you are white; in reality they're sufficiently generic to pass for either.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1759247:date=Mar 13 2010, 03:31 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Mar 13 2010, 03:31 PM) <a href="index.php?act=findpost&pid=1759247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Besides, the characters all look white to me, except for the token black guy. It just wouldn't sound right if they were speaking Japanese. On that note, why do the Japanese game developers make almost all their characters white? Is it a fascination with western culture, or is it to cater to the larger western market, or some of both?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's kinda a complicated thing. It's mostly the fact that they see 'pretty' as a mix of Japanese/Asiatic features and a few anglo-saxon ones. So no character is overtly/stereotypical Japanese. However, there are, if you know the cues, overtly white characters. Also, stylization of characters is fun and easy (colored coded hair/clothing for your convenience!) and so very few characters match up well to real-life counterparts.

    Also, going for generic for better worldwide appeal works wonders.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <a href="http://www.matt-thorn.com/mangagaku/faceoftheother.html" target="_blank">http://www.matt-thorn.com/mangagaku/faceoftheother.html</a>
    Article on the phenomenon!
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    Interesting stuff! I wonder if any sociologists have done any scientific studies on the phenomenon. It would probably be good thesis material. Have a sample of Americans / Europeans and a sample of Japanese answer what race they think some manga / anime / JRPG characters look like. Throw in some western comic characters too, and see whether they think they look Asian in Asia.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited March 2010
    Well, for one I know some Japanese, but not enough to go without subtitles so watching it in either language does matter a bit (it's kind of fun when I notice a bit where the Japanese differs from the subtitles as the subs are generally a translation of intent rather than a direct translation :3 ). Also, when I mention localisation I don't just mean the change of language but ideas/references. Jokes and whatnot can often be entirely changed because the 'new' audience won't get them. To use a west vs west example, "Harry Potter and the Philosopher's Stone" was changed to "Harry Potter and the Sorcerer's Stone" because they believed American children wouldn't understand the term or be interested in a book with 'Philosopher" in the title. I shouldn't need to explain how by changing the name they essentially sever the titular stone in the story from the 'actual' stone in myths and alchemy. Point is, though, that they'll never get any of this stuff if they're never exposed to it; it's almost a self-fulfilling prophecy.

    More than all the above, though, is the way the characters move contains lots of Japanese mannerisms and I said before even when directly translated the lines a Japanese character would say sound iffy from a western character.

    <b>edit:</b>As far as the 'what race are they?' thing goes, I realized after reading that article that I generally just go off what language they speak and what they do :o
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited March 2010
    So far my biggest complaint about the game is that your datalog spells out all the characters' motivations, leaving nothing to interpretation or imagination. Also, spoilers up to chapter 9:

    <span style='color:#000000;background:#000000'>So far pretty much all the characters have been a-holes to each other and everyone acts like crazy behavior is totally normal. Hope, a kid, wants to kill a guy whose only "crime" was to allow his mother to help defend him and the rest of the deportees. He is encouraged by Vanille and Lightning. Then, to top it off, Snow accepts the blame, and gives Hope the choice to kill him if he chooses. Snow obviously feels guilty, and that's acceptable, but why hasn't anyone spelled out to Hope the obvious fact that the Sanctum is to blame, not Snow, and his mother died of her own volition protecting him. Lightning said it in passing when she started to regret egging him on, but neither she nor anyone else said the obvious, "if you kill this man who did nothing but save you multiple times and tried to save your mother too, you will be doing a very evil thing and regret it the rest of your life."

    Then, to top it off, they're using the very same plot mechanic with Sazh and Vanille now. Dude, she can't help what she is, and it's not her fault that being in the wrong place at the wrong time got his son turned into a l'cie. And just like Snow, Vanille goes along with it and is willing to take the blame and the punishment. I sort of understand Sazh's reaction, because it's in the heat of the moment when his son was just turned to crystal, and he wound up controlling himself and not attacking Vanille in the end... but Hope, I don't understand. He actually tried to kill Snow, and then 10 minutes later everything's fine and everyone's chummy like it never happened.

    I don't really find any of the characters particularly likable or sympathetic yet. Snow is well-intentioned so he's probably my favorite so far. Fang is probably my second favorite, though she hasn't been around long enough to show too much of a negative side.

    I guess there's still plenty of game left for the characters to redeem themselves... maybe the game is just ham-handedly trying to push the point that the sanctum and the fal'cie turn people against each other. It seems to be an important theme for the game, but they don't need to make the main characters unlikeable as a result...</span>

    Edit: Tycho of PA apparently has a distaste for the characters too: <a href="http://www.penny-arcade.com/2010/3/15/" target="_blank">http://www.penny-arcade.com/2010/3/15/</a>
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    edited March 2010
    I picked up my copy today after waiting for 2 bloody weeks for it :/

    Anyway, don't let the reviews discourage you from purchasing this if you were having doubts. Yes it is linear but the visuals, good combat system and the story suck you in so fast you won't even notice. I'm having a blast so far and while i don't find it particularly true to the tried and tested final fantasy way, it's an enjoyable game. I'm some 3 hours in and the paradigm shift system makes combat really enjoyable.

    In other news, it has been confirmed that Versus 13 WILL in fact feature that same old formula. Airships, towns, world map, all that kind of jazz. Guess I'll spend the next few years in wait for Versus 13 as i did for 13. Either that or i will go back to Star Ocean International after i finish with 13 a couple of times and finally finish that.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I'm approaching the endgame and still enjoying it, I haven't put this much time into a game in a long time so that's gotta tell you something.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I borrowed the Japanese version from a friend (to practice my Japanese) and I'm enjoying the game even though I have trouble understanding a lot of it. The visuals are quite wonderful and the combat is pretty neat once you learn how things work.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    It's still PS3 exclusive isn't it?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1761145:date=Mar 25 2010, 09:59 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Mar 25 2010, 09:59 AM) <a href="index.php?act=findpost&pid=1761145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's still PS3 exclusive isn't it?<!--QuoteEnd--></div><!--QuoteEEnd-->
    nope.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
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