Portal 2, Steam, etc, coming to Mac's.

Blue21Blue21 Join Date: 2009-06-29 Member: 67970Members
<div class="IPBDescription">Steam come to mac (OpenGL)</div>It's official, Valve's digital distribution service Steam is coming to Mac, and bringing Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series (along with Source) with it this April. But there's more.

<a href="http://gizmodo.com/5488383/steam-comes-to-mac-offers-cross+platform-gaming-free-of-charge" target="_blank">http://gizmodo.com/5488383/steam-comes-to-...-free-of-charge</a>

Comments

  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <a href="http://www.l4d.com/blog/post.php?id=3570" target="_blank">Valve's take on the announcement.</a>

    Probably the most exciting thing about that (to PC gamers) being Source now supporting OpenGL. I can't imagine the support being particularly impressive or quite as well-implemented, but it can open the door to some neat new technology and overall better support accross the board. Or at least it's amusing in the geek sense.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    This was very, very cool to see. Valve didn't skimp and basically added every feature that a person could want with this announcement (own across platforms, ability to carry saves between platforms, etc). It also means NS2 can be ported, with a lot more ease, to the Mac since they now have all the steamworks tools available to them. Here's to hoping :)

    Big Kudos to Valve for doing this, and doing it right.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    While we're at it, could anyone explain the point of that Steam Play thing? If you buy the game, it's tied to your account... And that's it. Why does there need to be an external service for Macs?
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    So if I promise to port NS to the Mac do you think Steve Jobs will buy me an iMac? =)
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo(post=1758193:date=Mar 9 2010, 12:01 AM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 9 2010, 12:01 AM) <a href="index.php?act=findpost&pid=1758193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While we're at it, could anyone explain the point of that Steam Play thing? If you buy the game, it's tied to your account... And that's it. Why does there need to be an external service for Macs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because almost everyone else sells products for different platforms as separate licenses, so, for example, if you want to use MS Office on your Mac and your PC you need to buy it twice.

    Steam Play = PLay the game on both Platforms
    Steam Cloud = Access your save games from either platform.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--quoteo(post=1758199:date=Mar 8 2010, 05:32 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Mar 8 2010, 05:32 PM) <a href="index.php?act=findpost&pid=1758199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So if I promise to port NS to the Mac do you think Steve Jobs will buy me an iMac? =)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haven't seen anything that suggested that goldsrc was going to be ported. But if you want to port both, I might be willing to buy you an iMac ^^
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    I'm following a thread on the Steam Support forums asking about goldsrc. It already has OpenGL support, so making the necessary changes shouldn't be difficult. That and Counter-Strike and Halflife series are both mentioned, let's hope it means the originals.

    If it does release, will UWE be willing to commit a few moments to any possible changes to NS1 to make it portable (assuming any issues arise)?
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Just saw the same announcement on Wired.
    <a href="http://www.wired.com/gamelife/2010/03/steam-mac/" target="_blank">http://www.wired.com/gamelife/2010/03/steam-mac/</a>

    Sounds like great news for all the Mac-using NS fans out there!
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1758201:date=Mar 8 2010, 06:37 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE (KungFuDiscoMonkey @ Mar 8 2010, 06:37 PM) <a href="index.php?act=findpost&pid=1758201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Haven't seen anything that suggested that goldsrc was going to be ported. But if you want to port both, I might be willing to buy you an iMac ^^<!--QuoteEnd--></div><!--QuoteEEnd-->

    goldsrc I thought already had OpenGL rendering available. Or, at least that's what my Video settings claim when I fire up NS and HL1. That being said, the OpenGL of NS is a bit buggy, and I imaging goldsrc might similarly be either buggy or discontinued?
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--quoteo(post=1758226:date=Mar 8 2010, 06:14 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Mar 8 2010, 06:14 PM) <a href="index.php?act=findpost&pid=1758226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->goldsrc I thought already had OpenGL rendering available. Or, at least that's what my Video settings claim when I fire up NS and HL1. That being said, the OpenGL of NS is a bit buggy, and I imaging goldsrc might similarly be either buggy or discontinued?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Buggy?

    I was honestly under the impression that it was the other way around. For as long as I've played goldsrc games, I've always ran the OpenGL version.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I don't give a damn about playing on macs, but OpenGL support means that native linux support is within reach! Glee!

    --Scythe--
  • TesseractTesseract Join Date: 2007-06-21 Member: 61328Members, Constellation
    <!--quoteo(post=1758246:date=Mar 9 2010, 04:31 AM:name=BigD)--><div class='quotetop'>QUOTE (BigD @ Mar 9 2010, 04:31 AM) <a href="index.php?act=findpost&pid=1758246"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Buggy?

    I was honestly under the impression that it was the other way around. For as long as I've played goldsrc games, I've always ran the OpenGL version.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah he got it the wrong way around - it's DirectX that's buggy in Half-Life/Goldsrc. Half-Life 2 is all-DirectX (or was, now it's not). I hope that Valve will at least let us choose whether to use DirectX or OpenGL in the ported games.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1758311:date=Mar 9 2010, 07:31 AM:name=Tesseract)--><div class='quotetop'>QUOTE (Tesseract @ Mar 9 2010, 07:31 AM) <a href="index.php?act=findpost&pid=1758311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah he got it the wrong way around - it's DirectX that's buggy in Half-Life/Goldsrc. Half-Life 2 is all-DirectX (or was, now it's not). I hope that Valve will at least let us choose whether to use DirectX or OpenGL in the ported games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hm, weird. Last couple times I setup systems I had to make sure everyone was on D3D settings because otherwise it crashed the comps (either that or my memory is going faster than I thought). Or it could have been crappy drivers since this was setting up a LAN on school comps.

    Now I have to go check what I have on my own personal comp.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1758270:date=Mar 9 2010, 03:52 AM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Mar 9 2010, 03:52 AM) <a href="index.php?act=findpost&pid=1758270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't give a damn about playing on macs, but OpenGL support means that native linux support is within reach! Glee!

    --Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->

    I may never install windows again if I can play steam natively under Ubuntu.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1759326:date=Mar 14 2010, 08:17 AM:name=Xyth)--><div class='quotetop'>QUOTE (Xyth @ Mar 14 2010, 08:17 AM) <a href="index.php?act=findpost&pid=1759326"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I may never install windows again if I can play steam natively under Ubuntu.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Mind, even if Steam is supported under Linux, not all of it's games will be.

    But yeah. Hell, I'd install Linux again if that was possible, even if every distro I tried so far craps out on me.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1759350:date=Mar 14 2010, 05:20 AM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 14 2010, 05:20 AM) <a href="index.php?act=findpost&pid=1759350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mind, even if Steam is supported under Linux, not all of it's games will be.

    But yeah. Hell, I'd install Linux again if that was possible, even if every distro I tried so far craps out on me.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wish we could buy preinstalled linux(that wasn't some homegrown half-baked attempt). This machine came with Linpus Linux, and I switched it for Ubuntu (Intrepid Ibex at the time, now Karmic Koala). The only fiddling I had to do was to get the wireless card to work properly and installing wine.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2010
    <!--quoteo(post=1758311:date=Mar 9 2010, 01:31 PM:name=Tesseract)--><div class='quotetop'>QUOTE (Tesseract @ Mar 9 2010, 01:31 PM) <a href="index.php?act=findpost&pid=1758311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope that Valve will at least let us choose whether to use DirectX or OpenGL in the ported games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you mean you hope Valve will let Windows users choose OpenGL on those games which will be dependent on it for their Mac port?

    /EDIT- That way those Wine users would have it easier too, I guess?
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