Running the Debugger with LuaInterface
I'm running Decoda with LuaInterface and am wondering if anyone else has tried this.
Lua interface is a C# assembly that references a Lua DLL to provide lua bindings for C#.
I currently pass my engines lua_state* to LuaInterface and it creates a separate environemnt that it runs the lua state in.
tricky, and im wondering if decoda is capable of picking up on this...
Lua interface is a C# assembly that references a Lua DLL to provide lua bindings for C#.
I currently pass my engines lua_state* to LuaInterface and it creates a separate environemnt that it runs the lua state in.
tricky, and im wondering if decoda is capable of picking up on this...
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