Running the Debugger with LuaInterface

joessujoessu Join Date: 2010-01-22 Member: 70263Members Posts: 7
I'm running Decoda with LuaInterface and am wondering if anyone else has tried this.

Lua interface is a C# assembly that references a Lua DLL to provide lua bindings for C#.

I currently pass my engines lua_state* to LuaInterface and it creates a separate environemnt that it runs the lua state in.

tricky, and im wondering if decoda is capable of picking up on this...

Comments

  • joessujoessu Join Date: 2010-01-22 Member: 70263Members Posts: 7
    I decided to test the C# functionality through a C++ project, i can just call the lua functions with hardcoded test input that would be passed down from C#, so it's fine.
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