Magnetic Boots

krimsonkkrimsonk Join Date: 2010-03-06 Member: 70854Members, Reinforced - Shadow
<div class="IPBDescription">Ideas</div>Was just reading through the forums when these two ideas struck me, was wodering what the rest of the community thought of it!

Magnetic Boots
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Possible tech upgrade for marines that allows them to walk short distances and stick to surfaces that they would not normally be able to. I thought of two kinda "Models" for this sort of upgrade. Both would rely on a battery meter of sorts, kinda like the jetpack fuel meter, but one would also have a limited "still magnetized" time after the meter ran out.

A balance to this would be that aliens would somehow be able to sense these things, defenitely by sound, maybe props in game would shift and move towards the person using the boots. Maybe sensory chambers would show a certain aura, etc, etc. It might even cause moving mechanical parts to stop or malfunction (as in the power grid, or turrets, other machines)

Well its crude, but I hadnt found it in the forums, what do you all think?


(I know there are alot of marine Ideas, but I just felt like posting this one)

Comments

  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited March 2010
    Technically you dont have to use forcefields (magnetism) for this as the marines are surrounded by nanites, so they could "microweld" the shoes to the floor and unstick them again when the marine pulls at the boots (lifting his foot).

    So I suggest audible and visible sparks surrounding the bottom of that gear.

    One thing that has to be verified first is custom gravity, tho.
    No point in brainstorming this stuff when its not gonna be used.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    Cool concept, but wall walking should be left exclusively for the aliens.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Yeah, I'd rather leave wallwalking to aliens. Also, boosting is a cool mechanic that doesn't get used enough.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    Well, I was going to post this in the next week or two.

    How it works is simple. Marines can walk like skulks on walls and ceilings. A sound effect while not on the floor may be necessary. This allows some extra mobility for marines and allows them to surprise the aliens. I'd say that their walking speed on walls and ceilings should be 75% that of normal.

    Their downside is that they have fall damage. This comes into play when they get swarmed with aliens and need to bail from their position so that they can dodge enemy attacks.

    There is no need for any extra sensory stuff for the aliens or any complex effects from anything else. This should be easy to code.

    btw, they would be electromagnetic so that the magnetic field could be disengaged when they step.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Battle-Bug+--><div class='quotetop'>QUOTE (Battle-Bug)</div><div class='quotemain'><!--QuoteEBegin-->Marines can walk like skulks on walls and ceilings.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I stopped reading here and have to force myself to <b>not</b> change the second b in your nick to an F.
    Like failure.

    marines wallwalking?! SERIOUSLY? go back and ask yourself: is this usefull to the game? I bet 80% of at least <u>intermediate</u> players disagree.

    For the love of <enter deity>, stop posting this crap.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757719:date=Mar 6 2010, 05:24 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 6 2010, 05:24 PM) <a href="index.php?act=findpost&pid=1757719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->marines wallwalking?!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm guessing you didn't understand the purpose of this thread in your first post.


    <!--quoteo(post=1757656:date=Mar 6 2010, 10:07 AM:name=krimsonk)--><div class='quotetop'>QUOTE (krimsonk @ Mar 6 2010, 10:07 AM) <a href="index.php?act=findpost&pid=1757656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Possible tech upgrade for marines that allows them to walk short distances and stick to surfaces that they would not normally be able to...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought that was pretty clear.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    I wouldn't be surprised if i joined a random server running a lua script that let marines walk on walls, and stand upside down from the ceiling (onos-proof!! :P) lol.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1757724:date=Mar 7 2010, 01:55 AM:name=Battle-Bug)--><div class='quotetop'>QUOTE (Battle-Bug @ Mar 7 2010, 01:55 AM) <a href="index.php?act=findpost&pid=1757724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm guessing you didn't understand the purpose of this thread in your first post.



    I thought that was pretty clear.<!--QuoteEnd--></div><!--QuoteEEnd-->
    "we" have that idea already in the gravity threads, thats why I wrote that in the first one. Gah.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    Sounds like an awesome way to shatter your ankles.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757747:date=Mar 6 2010, 07:46 PM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Mar 6 2010, 07:46 PM) <a href="index.php?act=findpost&pid=1757747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Zelda anyone?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Which Zelda? It's been a while, but I don't remember having that ability in either Ocarina of Time or Majora's Mask.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1757747:date=Mar 6 2010, 07:46 PM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Mar 6 2010, 07:46 PM) <a href="index.php?act=findpost&pid=1757747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Zelda anyone?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think he's referring to all the random boots we had for Ocarina of Time. Like heavy boots to walk underwater, floating boots, etc. Not sure where wall walking boots are, but then again I haven't been playing too much Zelda recently.

    <!--quoteo(post=1757737:date=Mar 6 2010, 07:07 PM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Mar 6 2010, 07:07 PM) <a href="index.php?act=findpost&pid=1757737"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like an awesome way to shatter your ankles.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, that's what I was gonna say. Unless this is for Zero-G regions, which have not been confirmed as a go. The rest of this post will assume no ZeroG environment.


    If we had to have this in the game, we'd need a very basic rule:
    --- Limited battery --- We don't want walk walking Marines everywhere, that's for Skulks. Plus, human physiology just can't take the stress. It would require your suit holding you up, and frankly that's pretty painful.

    Its purpose could be temporary mobility, such as to let you get to a certain ledge or to quickly evade an Alien. However, overall, it sounds extremely situational unless this feature is a core element. i.e. all maps are designed that certain regions open up due to metal boots, just like placing weld points. However, if only 1 marine (assuming this is equipment and not a universal upgrade) can get up to that ledge... what's up there? A switch to let the rest of the team through?

    So, overall, I'm not liking the idea. But it could be salvaged.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757762:date=Mar 6 2010, 08:29 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Mar 6 2010, 08:29 PM) <a href="index.php?act=findpost&pid=1757762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If we had to have this in the game, we'd need a very basic rule:
    --- Limited battery --- We don't want walk walking Marines everywhere, that's for Skulks. Plus, human physiology just can't take the stress. It would require your suit holding you up, and frankly that's pretty painful.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The boots do need a disadvantage. I believe that should come at the cost of speed when not on the floor. If you travel slower, you'll get annoyed at the extra time it takes to move and you'll jump down to the floor and run at a normal pace. Remember that NS2 has sprinting, which shouldn't be used while wall-walking.

    Another idea is to have the blood rush to your face while upside down. Maybe that can blur your vision a bit.

    I think that it would be awkward to see a marine standing horizontal to the ground. That takes a lot of strength and really stresses your body. Maybe you'd have to crouch while walking on walls and you could stand while upside down. That sounds good to me. It's just the right mix of realism.

    Don't forget that the walls aren't as unobstructed as the floor. Many hallways and such in NS have all kinds of structural objects that you can't walk over. Normally, you'd jump over them, but you'll fall off the wall if you try that. See what I mean below:

    <img src="http://www.naturalselection2.com/storage/concept_refinery_hallway.jpg" border="0" class="linked-image" />
  • krimsonkkrimsonk Join Date: 2010-03-06 Member: 70854Members, Reinforced - Shadow
    <!--quoteo(post=1757747:date=Mar 6 2010, 06:46 PM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Mar 6 2010, 06:46 PM) <a href="index.php?act=findpost&pid=1757747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Zelda anyone?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ahaha! I didnt even think of that! Its been awhile since I played :P. Yeah in Ocarina of time link DOES have magnetic boots : P.


    Why does this seem like such a controversial Idea anyhow, OK I get it. Aliens need superior movement and stealth. Im cool with that, but why does that mean we need to stunt growth on both sides? If marines can have a (VERY) limited wall-walking ability, why cant we conversely give the aliens some sort of goodie?

    I mean, complex game mechanics aside, this is all just rock, paper, scissors, ya know?

    For example, to cope with rines being able to walk on walls/stick to ceilings (very late game) maybe skulks would be able to evolve an ability to "split" or "clone" themselves (remember Tremors 2?) bringing in an AI player, or spawning a real player as the clone (maybe with reduced damage, who knows) to once again outmanuever the marine? Or maybe the xenocide could spawn a small bunch of snarks that spread out and attack.

    for an "idea thread" why should we absolutely say no? : P
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited March 2010
    The point is, giving marines the ability to wall walk taps into the feature of an alien, the skulk in this case.

    There are several problems with that, one being that marines and skulks become to much alike and the other that marines can use it to hide and escape from deadly lifeforms like onos.

    I do believe that if we would mirror "gravboots" onto the skulk we would get something like a chaingun crafted to the back of the rabbid little doggy. It's not acceptable in my opinion.

    It's possible I mentioned them first, I don't know for sure, but I intended them to let the marines move around special features of a map, i.e. a low grav room or even the hull of a ship.
    Thats something entirely different from the use implicated here, and that's why I am fighting against it.

    It's opening to much opportunites for a marine while it cuts down on the abilities of a skulk - you could say its a counter to its ability escaping relatively unharmed through a ventilation system otherwise inaccessible to a marine short of a jetpack.

    As you might see now, Marines do have movement options that come close to magboots, they dont really need them unless custom gravity is possible.

    ---edit
    I am aware that the jetpack taps into the lerk's space. It's different from this, tho, as the jetpack can be used for limited time only while still being usefull. To balance magboots you would need to put a serious limit on them, making them useless in the process [you dont want to climb a wall to reach that ventilation shaft and just before you reach it the boots run out of juice and you fall to death, do you?].
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1758766:date=Mar 11 2010, 07:33 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 11 2010, 07:33 AM) <a href="index.php?act=findpost&pid=1758766"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do believe that if we would mirror "gravboots" onto the skulk we would get something like a chaingun crafted to the back of the rabbid little doggy. It's not acceptable in my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Do parasite, spikes, spores, and acid rocket ring a bell? Those are ranged alien attacks in NS1. Thus, I'd say that we've already crossed that line.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    No. Parasites are not in the game anymore, at least not as skulk weapons. Spikes are only a nuisiance and ballistic, spores can be evaded and acid rocket is, well, a fade weapon (fade is inbalanced from here to tomorrowland the way I know it).
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    edited March 2010
    Making the comparison that he did literally scorched my neurons.
  • BobbitBobbit Join Date: 2010-03-11 Member: 70922Members
    All i wanna know is grav. boots for if i want to put a out of space area in my map where marines/aliens have to cross out into space where jump = oblivion
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Although the idea is a novel one, personally kinda defeats jet packs unless that is unavailable.....seems the deeper i get into the forums the more i am fearing the changes to an epic game that will make it nothing more than a chaotic failure, when you have something good, roll with it....i mean come on...no parasite for skulk....that is a key part of gameplay for combat....blah....Guess we better get to know our LUA a bit better so get that classic NS back into play. (at least they give us that option)

    In short, new models,better graphics, new maps is all anyone really wanted. abilities can be modded in latter IMOP.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    What if this was permitted because the map designer specified it. For example maybe someone wants to make a "outside-the-ship" map where you can walk all over its surface. Or like the "running scene" in 2001: A Space Odyssey movie. Or, implement it like dead space where (for a specific room) you can jump from surface to surface.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Twilight Princess had magnetic boots which let you wall walk. Read up on ye olde Zelda, ye inexperienct gamers of yore.

    This suggestion would let Marines camp certain positions and give them a lot of maneuverability. In Twilight Princes, you couldn't wall walk on everything. Only certain patches of wall had the special material which allowed it.

    Perhaps we could do the same thing for Marines. Think of it as heavily restricted Tier 1 Jetpacks. Only certain walls could be scaled in this way. It would let Marines get to places they couldn't before. I don't see a problem with that vague concept.

    Magnetic boots when a climbing set with actual ropes would do just about the same thing? That doesn't compute. If you really want to climb somewhere, you take a grappling hook or something with you. They have grappling hook guns in real life (Or is that just the movies???). How about we just give the marines a grappling hook gun. It'd only be able to latch onto certain things and it'd cost as much as a shotgun (or whatever). So people who don't want the Hur dur dur High DPS option and want to be a stealthy ninja could be. Marines can be special ops. Black ops. Covert ops. They don't have to be the generic space/sci fi marine we're all getting tired of.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    ^ above post spawns the idea of limited access ladders that require a keycode or -card behind my eyes. Anyone else have that?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1767083:date=Apr 15 2010, 10:04 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Apr 15 2010, 10:04 AM) <a href="index.php?act=findpost&pid=1767083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ above post spawns the idea of limited access ladders that require a keycode or -card behind my eyes. Anyone else have that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    um..... please no.
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