NS_Quantum

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Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Thanks man. Actually I'm a bit off the guidelines, something in between NS1 and NS2 kinda style.

    As for lightning, I'm making so the main lightning of a room or corridor is either in the blue or orange spectrum. But I agree that I could add some detail lights to make it more sci-fi.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Pretty much done with this corridor now, I'll work on other parts of the map.

    <img src="http://img205.imageshack.us/img205/7641/nsq90.jpg" border="0" class="linked-image" />
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Looks nice. I'm excited about the other rooms as well.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Little shot at Maintenance room. No, it's not a double tech room.

    <img src="http://img87.imageshack.us/img87/9752/nsq91.jpg" border="0" class="linked-image" />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I don't think you can fit many structures in there and allow for game play. Too small.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    A shot of the whole thing, nearly finished. (By finished I mean that I won't put much more work into it until I playtest it.)

    <img src="http://img242.imageshack.us/img242/3474/nsqfin2.jpg" border="0" class="linked-image" />
  • ewatkinsewatkins Join Date: 2009-08-13 Member: 68449Members
    Just spooged a little mate :D

    Thats fantastic work!

    Fly through video or some summing up screenshots would be great!!!!!

    again, kudos for your hard work.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    epic effort! Well done. I think you are right about not touching it until after some playtesting.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2010
    Truely nice to see a finished article.

    Would be great to hear/see playtesting, particularly considering that significant bottleneck accessing the alien starting hive.

    Edit: Spelling failure.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    looks very cool, grats on putting it all together.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Thanks for comments.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Looking good, but two of those very long corridors make kittens fall out of the curtains...
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    edited April 2010
    Added video of the pre-alpha version of the map. (engine test)

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7gkSYIcKsHw"></param><embed src="http://www.youtube.com/v/7gkSYIcKsHw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • eXaeXa Join Date: 2007-09-22 Member: 62400Members
    Cool can I try it ? :p

    Ou il reste de modifs a faire ?
  • KalibrageKalibrage Join Date: 2009-12-10 Member: 69564Members
    Wow nice work really impressive, are you gonna release an alpha test soon ? ;)
  • BiglinesBiglines Join Date: 2003-12-07 Member: 24094Members, Constellation
    edited April 2010
    first, very very nice work, looks very nice

    some comments though: dunno if it's just the video, but I think I might get lost pretty fast in there, while the corridors themselves don't look the same, the shape, layout and especially the size of the corridors all look the same (I generally recognize corridors by their layout, not their textures)

    in ns1 all the corridors of a map generally used the same textures, but the layout and shape/size of the corridors and rooms actually allowed you to see where u were

    also, it seems to me all the corridors are very large for a space station, I guess this allows the onos to actually move about, but I think in ns1 the corridors were often smaller (tight confined spaces give immersion for me ;))

    just a note, all this is intended to help, if you had made a crappy map I wouldn't bother posting constructive criticism
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Haha, at the end of that video did you look up at a fan that *didn't* have a light behind it!?
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    I like the overall architecture of the map, though some Rooms are very empty, but it's WiP soo..
    The lightning is nice and the mood is good, though i really dont like the rooms with that yellow stripes in it, somehow too bright.

    Keep it up!
  • Matt_BLahMatt_BLah Join Date: 2006-11-02 Member: 58269Members
    awesome looking, cant wait to play it!
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Looks ace, Pip.

    The thing that struck me was: a) Oh, wow, look it's NS2! and b) the two "hub" rooms (crossroads rooms in the center/south) look very bright and empty. Some bling on the walls or some added geometry might spice it up.

    Otherwise, many, many great ideas and what looks to become a fun and atmospheric map.

    Good job!
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    There are a few rooms which seem really bad for the kharaa. Pretty sure it was around 2:20 the area that i'm talking about. Really cramped and low area. On another note, i'd like to be able to check out your map, Pipi, if at all possible. Nice work.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    Wow there are a lots of cool parts to level. I especially like the various corridors that have a different style of walls/supports.

    The rock cave-in at 4:07 - Add more rocks. Some on on the walls, some angled, and more debris.

    Keep it up!


    I recognize the music from Defense Grid :D
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Thanks for all the comments and criticism.

    There are sure a lot of work to be done but this is going to be real close to the version that I'm going to test with the alpha before continuing progress as the map doesn't tightly follows the mapping guidelines (it is more a la NS1) and the playability is a huge random guess at the moment since we do not know much about gameplay.

    I just wanted to show the whole map quickly, although you couldn't see all the vents and hideouts. On a first note, many people will notice that it seems to be marine-sided but there are little details that make huge differences in the gameplay (I believe) that will help the aliens too.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    The part of the map shown in the video at 6:08 is amazing, I can really imagine being a marine and seeing aliens coming down there :O
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Is this still alive?
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Can you release an alpha? We want to try this out on our InversionNS2 server(s)!
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