Charging Energy Pistol

Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
<div class="IPBDescription">Extra damage for charged blasts</div><!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>Background:</b><!--colorc--></span><!--/colorc-->
The pistol is a simple weapon. It is semi-automatic and using it is as simple as pointing and shooting. Alternate pistols have been suggested, but not charging energy pistols.

<!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>Suggestion:</b><!--colorc--></span><!--/colorc-->
Have an energy pistol that can charge. It can be fired like a regular semi-auto pistol, but it can be charged to produce a harder hit. I'd suggest something like 10 damage for semi-auto hits and 50 damage for charged hits. Charging takes 2-5 seconds and uses up to 5 ammo in a single burst (ammo being a unit of energy). Ammo could be in magazines (or batteries). However, we could have the ammo "recharge" like alien adrenaline (as an idea).

I've seen these in games like Perfect Dark N64 (mauler) and Halo (plasma pistol). See videos below.

<!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>Advantages:</b><!--colorc--></span><!--/colorc-->
-A ready and charged pistol can do a quick initial blow to the enemy as opposed to needing 5 accurate hits.
-A pistol can be fired when partially charged and does a proportionate amount of damage to the amount of ammo used.

I'd also like to throw out the idea of energy weapons not doing ap damage and only hp damage. We're not talking about implementing it on big guns, but it would be a unique advantage for this small weapon. (don't get hung up on this, it's not set in stone)

<!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>Disadvantages:</b><!--colorc--></span><!--/colorc-->
-Normal hits do less damage than standard pistols.
-Charging takes time, so it won't be very useful if not charged before battle.
-Charging takes place while pistol is out and doesn't stay charged when put away.
-Pistol makes charging noise that is audible.
-Not as accurate as standard pistol (little spread, though, like lmg)
-A missed charged blast would mean more wasted ammo.

Note: I'm not suggesting a replacement for the pistol, only an alternate pistol or an upgrade.

Reference threads (no charging or energy pistols in them):
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107021" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107021</a>
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104483" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=104483</a>
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103420" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=103420</a>

Halo Plasma Pistol (he charges it near the end):
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/lEyUcO6jbho"></param><embed src="http://www.youtube.com/v/lEyUcO6jbho" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Perfect Dark Mauler (a bit loud):
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/4LVzx_b7gUE"></param><embed src="http://www.youtube.com/v/4LVzx_b7gUE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><b>Note: Please keep all posts objective and constructive. It is ok not to like this suggestion, but it is not ok to be outright rude. If you don't like this suggestion, then please explain what it is exactly you don't like. It is very much appreciated if you provide alternatives to make this idea acceptable.</b><!--colorc--></span><!--/colorc-->
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Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think you could've phrased this suggestion, with all its details, in a single 3-line paragraph.

    Energy weapons don't fit with the lore or atmosphere, but the game mechanic could be interesting. Mind you, is there a reason to not walk around with it out and fully charged all the time? Overheating, perhaps?
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757010:date=Mar 4 2010, 10:18 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 4 2010, 10:18 AM) <a href="index.php?act=findpost&pid=1757010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Energy weapons don't fit with the lore or atmosphere, but the game mechanic could be interesting. Mind you, is there a reason to not walk around with it out and fully charged all the time? Overheating, perhaps?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Overheating can work one of two ways. Either it can overheat from charging/being charged or it can overheat from firing... if we want to include that mechanic.

    As far as fitting the lore or atmosphere, NS2 has some things that have stretched those boundaries... weld bots, mobile siege cannons and such.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    I think it's against the design of NS to have energy based weapons / shields etc. The siege was sound based. Everything else we have is bullet, explosive, or flamethrower based :P

    They used to allow ips to kill aliens when someone was spawning or phasing (and i loved that btw because it still sucks to this day to spawn into a onos's stomach), but i guess (besides game design reasons), if an ip or pg could be a 1-shot to kill everything type of weapon then why isn't this technology incorporated into every weapon. I.e. build a PG under a hive = gg, or a shotgun that phase transports the fades chest 4 ft behind em (that would be a cool shotgun btw).
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1757010:date=Mar 4 2010, 11:18 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 4 2010, 11:18 AM) <a href="index.php?act=findpost&pid=1757010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you could've phrased this suggestion, with all its details, in a single 3-line paragraph.

    Energy weapons don't fit with the lore or atmosphere, but the game mechanic could be interesting. Mind you, is there a reason to not walk around with it out and fully charged all the time? Overheating, perhaps?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Half Life 2's pistol charged up. It just fired more rounds. No need for energy weapons for the "charge up" effect.

    Walking around with it charged all the time leaves you with one semi-high power shot and then low power secondary weapon spam to kill an alien. It's not as straight forward as just skipping about with your trusty Primary Weapon. Mess about with the numbers to make them equally valid options, and you thus have more choices for marines.

    Perhaps "charging" the secondary weapon could increase its accuracy? I like that better than increase power. Or at least the increase in power should decrease the accuracy (but not rate of fire after the charged shot) to even out the advantages and disadvantages. If we give Marines a high accuracy high power weapon (with high rate of fire low damage high accuracy afterwards), things will quickly become very campy. Skulks won't want to get taken down to 1/2 HP with the first shot and thus stalling, camping, baiting will occur. Give them a high power low accuracy weapon (with high rate of fire low damage high accuracy afterwards) and combat becomes a bit more interesting. Marines have to be bold to charge up and loose accuracy and the skulks have to be bold to try and dodge the first shot.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--quoteo(post=1757002:date=Mar 4 2010, 03:11 PM:name=Battle-Bug)--><div class='quotetop'>QUOTE (Battle-Bug @ Mar 4 2010, 03:11 PM) <a href="index.php?act=findpost&pid=1757002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>Advantages:</b><!--colorc--></span><!--/colorc-->
    -A ready and charged pistol can do a quick initial blow to the enemy as opposed to needing 5 accurate hits.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is why I don't like this suggestion.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757177:date=Mar 4 2010, 08:07 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Mar 4 2010, 08:07 PM) <a href="index.php?act=findpost&pid=1757177"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is why I don't like this suggestion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Do you like it when the marine misses and screws himself because he's spent half his clip and he does half the damage of a regular pistol with the remaining shots?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    The main issue I have is if we have an energy pistol, where's the energy rifle, etc.?
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    I suggest, instead of Energy-Laser guns make in a Railgun (MAG). You could use the rational that the more power is charged to it the more powerful the shot will be.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1757177:date=Mar 5 2010, 04:07 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Mar 5 2010, 04:07 AM) <a href="index.php?act=findpost&pid=1757177"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is why I don't like this suggestion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's basicly a pscript. More damage, higher risk, if missing.

    Also, why don't we call that weapon taser? Oh wait..
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    How about we have the plasma pistol smg dual wield combo.

    /halo
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    edited March 2010
    Continuous increments are better than discrete ones when it comes to NS aim. Consistency in tracking should be praised, the aiming style demands it rather than Counter-Strike's AWP-headshot-recoil time. The more shots you have to hit for the same damage in the same time the better.

    IMO you should be able to upgrade RoF instead of damage, but I guess I'm a bit of a purist when it comes to the aiming style of NS.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757261:date=Mar 5 2010, 06:44 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Mar 5 2010, 06:44 AM) <a href="index.php?act=findpost&pid=1757261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IMO you should be able to upgrade RoF instead of damage, but I guess I'm a bit of a purist when it comes to the aiming style of NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'll go a bit off topic. I wouldn't mind a gattling gun that does 1 dmg/bullet and 3000 rounds/min. Maybe I should make a suggestion thread for that :)
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo(post=1757261:date=Mar 5 2010, 12:44 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Mar 5 2010, 12:44 PM) <a href="index.php?act=findpost&pid=1757261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Continuous increments are better than discrete ones when it comes to NS aim. Consistency in tracking should be praised, the aiming style demands it rather than Counter-Strike's AWP-headshot-recoil time. The more shots you have to hit for the same damage in the same time the better.

    IMO you should be able to upgrade RoF instead of damage, but I guess I'm a bit of a purist when it comes to the aiming style of NS.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Personally I prefer twitch-shooting with the Shotgun, but yeah, in general NS aim is about tracking while moving.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1757190:date=Mar 5 2010, 05:11 AM:name=Battle-Bug)--><div class='quotetop'>QUOTE (Battle-Bug @ Mar 5 2010, 05:11 AM) <a href="index.php?act=findpost&pid=1757190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you like it when the marine misses and screws himself because he's spent half his clip and he does half the damage of a regular pistol with the remaining shots?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait, what?
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757274:date=Mar 5 2010, 07:44 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 5 2010, 07:44 AM) <a href="index.php?act=findpost&pid=1757274"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, what?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yea, that's the downside. A good, charged hit packs a punch. However, those blasts use quite a bit of ammo (proportional to damage) and I suggested that regular, non-charged shots do 10dmg (regular pistol is 20dmg. We can adjust these numbers if you guys want.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    It still slows down the pace for marines.

    "Cover me, I have to charge my gun!"
    "whanna have my cell-charger?"
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited March 2010
    Why not a pistol that only fires very powerful (magnum) bullets. So every 1 of 10 is a deadly round?.

    Maybe the pistol can have a burst alt-fire so it quickly fires off 2 bullets at high speed. Or you know the ability to have dual-pistols :P

    <a href="http://www.youtube.com/watch?v=9q4zv2QGdos" target="_blank">http://www.youtube.com/watch?v=9q4zv2QGdos</a>

    <a href="http://www.youtube.com/watch?v=qc8VLig1Ymg" target="_blank">http://www.youtube.com/watch?v=qc8VLig1Ymg</a>

    Or you know we could give people a choice. Do they want the fugly ns2 pistol in the reveal videos or do they want a magnum revolver: <a href="http://www.youtube.com/watch?v=wmfxHLhib4M&feature=related" target="_blank">http://www.youtube.com/watch?v=wmfxHLhib4M...feature=related</a>

    <a href="http://www.youtube.com/watch?v=4EoJowwbhu8&feature=related" target="_blank">http://www.youtube.com/watch?v=4EoJowwbhu8...feature=related</a>
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    You're a Space Marine, not Dirty Harry played by Keanu Reeves.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1757295:date=Mar 5 2010, 10:49 AM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Mar 5 2010, 10:49 AM) <a href="index.php?act=findpost&pid=1757295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're a Space Marine, not Dirty Harry played by Keanu Reeves.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe i'm entitled to a personal weapon considering the dangers associated with the work. Life expectancy = 2 minutes if your lucky (or a ninja) etc.

    Corporal Hicks had a personal weapon consisting of a shotgun. Vasquez had a 1911 clone for a backup lol.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757278:date=Mar 5 2010, 08:01 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 5 2010, 08:01 AM) <a href="index.php?act=findpost&pid=1757278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It still slows down the pace for marines.

    "Cover me, I have to charge my gun!"
    "whanna have my cell-charger?"<!--QuoteEnd--></div><!--QuoteEEnd-->
    There's your disadvantage. Though, if the alien was in front of you and you had a clear shot, you wouldn't wait for it to charge. You'd fire it right then, charged or not. Don't forget that it can be partially charged.

    As far as the magnums go, we can make a thread for those later (chances are it'd be high damage and low magazine capacity).
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I'd rather use hotload [Urban dictionary: A round of ammunition that has been loaded with extra gunpowder for extra power] instead, destroying the weapon after a while.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    We should keep the pistol as just a normal pistol.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Is Unreal the inspiration for this idea? :D
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1757461:date=Mar 5 2010, 06:52 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Mar 5 2010, 06:52 PM) <a href="index.php?act=findpost&pid=1757461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is Unreal the inspiration for this idea? :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought it was more a Halo rip-off personally.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    This idea seems moot now, as the pistol has already been created...
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1757504:date=Mar 5 2010, 08:17 PM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Mar 5 2010, 08:17 PM) <a href="index.php?act=findpost&pid=1757504"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This idea seems moot now, as the pistol has already been created...<!--QuoteEnd--></div><!--QuoteEEnd-->

    You misunderstand. He wants a 2nd pistol.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757499:date=Mar 5 2010, 08:12 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Mar 5 2010, 08:12 PM) <a href="index.php?act=findpost&pid=1757499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought it was more a Halo rip-off personally.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was Perfect Dark that reminded me of the possibility. That game has something like 4 pistols. You really see the difference in tactics because of the weaponry when you have as much variety as Perfect Dark provides.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I personally like the idea of a having a charge up pistol but it doesn't really have a place in the NS universe at the moment. And definately no to plasma effects. It just doesn't feel right to have all the other weapons use solid projectiles and the pistol suddenly uses plasma/pulse rounds. I think the devs have specifically said that they are trying to move away from the "pew-pew-pew" type of weapons. However, as somebody had already suggested earlier in this thread, it can just be that the charge up fire multiple shots, thereby giving it the same effect.

    My main concern is that it doesn't fill any particular role. It seems to be a pistol/shotgun hybrid. The shotgun allows for slow ROF but high damage whereas the pistol may have high ROF but law damage. This idea straddles the line in between and wouldn't seem to perform any of the roles to its full capacity. Thinking in terms of balance, you can't make this pistol as expensive as the shotgun, nor should you make it as powerful when charge up shot is used, as this would totally make the shotgun irrelevant. On the other hand, the normal shots for this idea cannot be less powerful than the shots from a normal pistol. Otherwise, after using the charge up shot, the weapon would be quite redundant.

    I think in the end, it is a secondary weapon. Everyone would favour using their primary weapon over the secondary weapon. That's why its called a secondary weapon. And spending money to upgrade a secondary weapon which you would not have out most of the time seems to be a bad choice. In the end, everyone would rather spend that money on primary weapons, and rely on the normal pistol, when they run out of primary ammo.

    I can see a charge shot working for a primary weapon, but not a secondary weapon.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1757594:date=Mar 6 2010, 03:11 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Mar 6 2010, 03:11 AM) <a href="index.php?act=findpost&pid=1757594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I personally like the idea of a having a charge up pistol but it doesn't really have a place in the NS universe at the moment....I can see a charge shot working for a primary weapon, but not a secondary weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How about a rifle or smg that uses liquid or nanite explosives for gun powder and it flows into the firing chamber at a steady rate. Thus, it can build up for a larger explosion? Would that solve all these problems?
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    This idea is really just fishing for stuff to talk about.
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