Bioware Iterative Level Design
Popenator
Join Date: 2009-08-27 Member: 68617Members
<div class="IPBDescription">Broken link from the Mapping Guidelines PDF</div><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo--><a href="http://www.motionbox.com/external/hd_player/type%253Dsd%252Cvideo_uid%253D7a9fdeb8141be3c3f5" target="_blank">LINK</a><!--sizec--></span><!--/sizec-->
Courtesy of igda Japan.
Courtesy of igda Japan.
Comments
The elevators!!!!!
Considering how many games are now done iteratively, especially by medium to large studios, it's starting to lost its novelty edge. Still, a solid thing to learn if you haven't already.
For those who want a more feed-forward design flow, it's still possible. You just have to have an awesome planning stage so that you don't have to change much in the middle/end. Good luck with today's detail getting it all right the first time.