<!--quoteo(post=1756849:date=Mar 3 2010, 05:55 PM:name=brownymaster)--><div class='quotetop'>QUOTE (brownymaster @ Mar 3 2010, 05:55 PM) <a href="index.php?act=findpost&pid=1756849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...But I don't see a point in adding radial gravity to complicate movement and navigation any further...I think if the movement is anywhere as skill based as the last NS, any more movement complications will just make the game painful...<!--QuoteEnd--></div><!--QuoteEEnd--> I didn't know that movement and navigation in NS1 was complicated and near-painful.
I never said that movement in NS1 was near-painful, but I definitely think it was complicated (being able to burst forward regardless of your momentum and no indifferent mass, so to speak.) You'd also need to know how to airstrafe and stuff in NS, and there was strafewalking, etc. What was painful is navigating in certain rooms (more of a map issue) with tiny bumps and hitting the clip of a stair and not going forward. I'd imagine with fluctuating gravity clipping into a vent or trying to leap from a certain distance would suddenly have terrible issues when you suddenly float past after going a certain height.
<!--quoteo(post=1756923:date=Mar 3 2010, 11:44 PM:name=brownymaster)--><div class='quotetop'>QUOTE (brownymaster @ Mar 3 2010, 11:44 PM) <a href="index.php?act=findpost&pid=1756923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I never said that movement in NS1 was near-painful, but I definitely think it was complicated (being able to burst forward regardless of your momentum and no indifferent mass, so to speak.) You'd also need to know how to airstrafe and stuff in NS, and there was strafewalking, etc. What was painful is navigating in certain rooms (more of a map issue) with tiny bumps and hitting the clip of a stair and not going forward. I'd imagine with fluctuating gravity clipping into a vent or trying to leap from a certain distance would suddenly have terrible issues when you suddenly float past after going a certain height.<!--QuoteEnd--></div><!--QuoteEEnd--> You're talking about a skill related problem. The game is easy to learn, but hard to master. If you want, you can look at the idea of radial gravity as another disadvantage of flying (it has many advantages). Once you master the gravity, it should be 100% intuitive to fly in it.
On a complicated/painful level (for mastering flying), I'd give gradient (changes when you get closer to the center) radial gravity a 7 out of 10 (regular gravity is around a 3). It's no where near a 10 out of 10. If we're talking about non-gradient radial gravity, I'd give it a 4 out of 10.
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I didn't know that movement and navigation in NS1 was complicated and near-painful.
You're talking about a skill related problem. The game is easy to learn, but hard to master. If you want, you can look at the idea of radial gravity as another disadvantage of flying (it has many advantages). Once you master the gravity, it should be 100% intuitive to fly in it.
On a complicated/painful level (for mastering flying), I'd give gradient (changes when you get closer to the center) radial gravity a 7 out of 10 (regular gravity is around a 3). It's no where near a 10 out of 10. If we're talking about non-gradient radial gravity, I'd give it a 4 out of 10.