My map progression
acid_rain
NS2 NAPT MascotAustin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">I'm a total newbie at mapping, but here's what I've got so</div>Reposted.
As mentioned before... One day I decided to play around with the editor, and I got hooked on it.
I have no previous mapping experience whatsoever. I just basically picked up the editor, and started playing and doodling.
Here's what I've got so far with my progression
Here's a current picture of the marine start area:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/marinestart.jpg" border="0" class="linked-image" />
The left hall from marine start that leads to the hallways to the computer room:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/leftmarinestart.jpg" border="0" class="linked-image" />
The hallway after leaving marine start on the left side:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/hallwaycomputerroom.jpg" border="0" class="linked-image" />
After you turn the corner and enter the computer room:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/ns2maproom1.jpg" border="0" class="linked-image" />
After leaving the computer room:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/hallwayafterdoor.jpg" border="0" class="linked-image" />
Taking the right side of marine start. This is a half-circle room with windows through-out the entire right side. As you can see, I don't have all the windows cut out yet, as I just started messing with this tonight. It will be done soon.
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/circleroom.jpg" border="0" class="linked-image" />
I know I'm not a great mapper, but perhaps a great mapper could either take these ideas and use them to make the map that I've been wanting to make, or could assist in texturing/building/props/etc.
Thanks for taking a look!
As mentioned before... One day I decided to play around with the editor, and I got hooked on it.
I have no previous mapping experience whatsoever. I just basically picked up the editor, and started playing and doodling.
Here's what I've got so far with my progression
Here's a current picture of the marine start area:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/marinestart.jpg" border="0" class="linked-image" />
The left hall from marine start that leads to the hallways to the computer room:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/leftmarinestart.jpg" border="0" class="linked-image" />
The hallway after leaving marine start on the left side:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/hallwaycomputerroom.jpg" border="0" class="linked-image" />
After you turn the corner and enter the computer room:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/ns2maproom1.jpg" border="0" class="linked-image" />
After leaving the computer room:
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/hallwayafterdoor.jpg" border="0" class="linked-image" />
Taking the right side of marine start. This is a half-circle room with windows through-out the entire right side. As you can see, I don't have all the windows cut out yet, as I just started messing with this tonight. It will be done soon.
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/circleroom.jpg" border="0" class="linked-image" />
I know I'm not a great mapper, but perhaps a great mapper could either take these ideas and use them to make the map that I've been wanting to make, or could assist in texturing/building/props/etc.
Thanks for taking a look!
Comments
What he means is the "The Post your Screenshot Thread!", one of the webbed topics in NS2 General Discussion, which is for now the forum for ns2-mapping related stuff.
But since you are not just posting pictures, but asking for help and looking for someone else to cooperate with you, you are entitled to make your own thread in this forum, just like every other attention seeking person :p
The 'post your screenshots' thread is for screenshots not an overal map design thread. This thread is fine for the entire coverage of ones map.
And the last picture is good, if only you a lot of Line of Sight(LoS) blockers(props).
The rest are about the same size as we saw in the Alpha, which is good.
I have a tip for mappers in here:
Make sure at least 2 Marines can pass by each other, unless it is like an access shaft for a ladder or something(obviously, like in the Alien movie).
Make sure at least 2 Marines can pass by each other, unless it is like an access shaft for a ladder or something(obviously, like in the Alien movie).<!--QuoteEnd--></div><!--QuoteEEnd-->
You have to accomodate for width of Onos, so 2 marines passing each other shouldn't be a worry.
I was thinking along the terms of Nancy and Noname Hive. It can be utilized for a Non-Onos route. Obviously it is a Deathtrap for the Marine team if they get Spored.
Not every single route has to be Onos friendly. There can be extra side(the long way around) routes that are not Onos friendly/passable.
take a look at mendasps videos on youtube..
<a href="http://www.youtube.com/watch?v=euO1QGrpmTQ" target="_blank">http://www.youtube.com/watch?v=euO1QGrpmTQ</a>