Some doodling

acid_rainacid_rain NS2 NAPT MascotAustin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
edited February 2010 in NS2 General Discussion
Some doodling I've done since I've started.
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/marinestartdraft.jpg" border="0" class="linked-image" />
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/ns2map1.jpg" border="0" class="linked-image" />
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/hallwayafterdoor.jpg" border="0" class="linked-image" />
<img src="http://www.digitalimpulsedesign.com/public/acid_rain/ns2maproom1.jpg" border="0" class="linked-image" />

I'm trying to create a massive hallway that bends into a half circle, with windows on the outer edge.
I'm having a lot of issues trying to do it, any suggestions on how to create one? Maybe even a video tutorial would be nice!

Comments

  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    I love the sepia tone.
    Very dreary.
    I'd be scared as hell to have the lights flicker or to see DI creeping over everything.

    I, for one, want some Valve maps remade. cs_office is on my mind.

    I can't recall playing on any open-sky maps. I'm sure skulks would try to climb off and over places you don't want them to; I'd recommend razor wire or something cool as a visual "YOU CAN'T GO HERE LOL" cue.
  • acid_rainacid_rain NS2 NAPT Mascot Austin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    Thanks, I love it too, I just hope when the map is released, people will enjoy the tone as much as you and I. I'm still planning on making some places much more well lit. I could use a tutorial or two on creating rounded objects like hallways, and slopes, and making ridges inside of walls so they don't look like a rectangle. If anyone can make a small flash video, I'd be really happy!
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