Give the aliens the flamethrower
Hybridclaw
Join Date: 2003-11-03 Member: 22271Members
As I read other threads about the flamethrower the issue of balancing the weapon occasionally comes up.
If the marines have a flamethrower, they have a very powerful close range weapon. That would automatically cause problems because the alien team primarily uses melee attacks.
Since the alien team primarily uses close range weapon, I suggest the flamethrower be an alien weapon instead of a marine weapon.
If the marines have a flamethrower, they have a very powerful close range weapon. That would automatically cause problems because the alien team primarily uses melee attacks.
Since the alien team primarily uses close range weapon, I suggest the flamethrower be an alien weapon instead of a marine weapon.
Comments
Nope, it just got nerfed to near uselessness. Somewhere between 1.04 and 2.0 iirc. Babblers became bile bomb.
On this idea: It might work well as a late ability on lerk or fade. It doesn't even have to do massive damage, but just being able to disturb the vision (and aim) of an entire group of marines would make them an easy(er) target for your skulk buddies. Sort of like umbra and spores rolled into a neat little package of fiery doom.
I think this is an interesting idea, mainly because it could really promote alien teamplay.
Gorge: 1 Spit, 2 Healspray, 3 Web, 4 Babblers
Fade: 1 Swipe, 2 Acid Rocket, 3 Teleport Blink, 4 Bilebomb
2.0->
Gorge: 1 Spit, 2 Healspray, 3 Bilebomb, 4 Web
Fade: 1 Swipe, 2 Leap Blink, 3 Metabolize, 4 Acid Rocket
It sounds useful.
It sounds useful.<!--QuoteEnd--></div><!--QuoteEEnd-->
Here is the manual for version 1.04 if your interested in reading about the older version.
<a href="http://www.brywright.co.uk/ns/manual-104/" target="_blank">http://www.brywright.co.uk/ns/manual-104/</a>
the gorge gets the fire extinguisher spray...
That could be an interesting addition to the alien arsenal.
But who wouldn't want to see an onos shoot fire?
<img src="http://img.photobucket.com/albums/v354/hybridclaw/Onos.jpg" border="0" class="linked-image" />
That would have been a way I accepted "hit and run":
<img src="http://s6b.directupload.net/images/100209/33oldyfb.jpg" border="0" class="linked-image" />
I'd also like to suggest that flying aliens have a skill where they can become like the "ass blasters" of Tremors 3. They discharge fire/acid behind them when they blast off in retreat (should drain energy big time). Many games have an effect like this when a rocket launcher is fired and the blast kills your teammate behind you (on accident).
On the flip side, flame throwers may be perfect for marines. They can light floors and walls on fire for a few seconds (and limit that marine's movement until the fire dies). Although, a short range laser cutter may be a good alternative, like the Moonraker laser in Goldeneye 007 for N64 (or was this Perfect Dark?). Imagine a laser that does constant damage and less with range up to approximately 10 feet.
From a plot perspective it wouldn't make too much sense for marines to have the flamethrower. I don't see why marines would think it's safe to bring a few gallons of compressed flammable liquid/gas onto space.
Fire where there is limited oxygen is very bad.
Fire in in a spaceship or space station is very bad.
2# Fire in in a spaceship or space station is very bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
1# C2 + O2 = CO2, use some sci-fi-magic and you have a nice breath and a bucket of purified carbon.
2# well, yeah. that's what automatic blastdoors and airlocks are for.
2# well, yeah. that's what automatic blastdoors and airlocks are for.<!--QuoteEnd--></div><!--QuoteEEnd-->
1. If I understand your statement correctly, producing CO2 with this method would use up oxygen. Which would seem like a reason not to bring a flamethrower into space.
2. Its true airlocks and blast doors could help contain fires but odds are they are designed for accidental fires not for people purposely trying to set the walls and doors on fire.
From a plot standpoint it seems reckless for marines to bring flamethrowers with them into space. They are there to remove and alien presence not to damage their facilities. Weapons like the siege cannon were developed specifically to prevent collateral damage. If they really wanted to destroy their buildings they could just blow it up.
On the other hand, aliens couldn't care less about human facilities. Many maps have have broken doors and halls from alien activity. The back story of some maps also includes the kharaa taking down life support making the place uninhabitable for humans. Thus aliens seem more inclined to use dangerous weapons such as fire.
But this isn't my main point, gameplay-wise I figure a powerful close range weapon such as a flamethrower fits in with the alien team more than the marine team.
I can foresee one badass feature could be if the commander could close off areas to "burn the room" lol.
I can foresee one badass feature could be if the commander could close off areas to "burn the room" lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
Given that logic, the aliens do not have anything as long range or as devastating as a gl or a siege. A flamethrower would be able to fill this niche for them. And a fast and mobile weapon fits into the alien team because they depend on speed and maneuverability.
Alien flamethrower = spores X2 (X3 at most). Lerk spores are annoying, but imagine if they overpowered resupply on combat mode. You'd need a really attentive comm on NS mode to keep up with the damage.
Supposedly combat won't be in NS2 so that shouldn't be a problem.
If the flamethrower does the damage of two or three lerks then the life form that gets it should be the cost of two or three lerks. Thus it should go to a fade or onos.
Hmmmmmmmm....
I hope we can script doors and stuff - flamethrower in carbone dump = ouch! ;)
On the thought of an alien flamethrower: "puke", perhaps an attack which all alien lifeforms can perform which slows, blinds and burns away a few armour points? It would cost the alien a few health points. Just to point out the possibilities.
A fire from a flame thrower is much more intense than a fire from a fireplace. That being said, you don't use a flamethrower indoors whether it be on Earth or in a space station. There won't be enough oxygen to produce only CO2 and you'll end up with a lot of carbon monoxide and nitrogen dioxide. Both of which are not good for humans.
I doubt that the ventilation systems in a space station can remove the CO2, CO, NO2 and other products of combustion produced from a flame fast enough for those products not to become a health hazard.
Also, a flamethrower will use the oxygen in a room faster than it can be replaced by a normal ventilation system. Some oxygen will diffuse in from nearby areas but diffusion is still a slow process. Sure oxygen can be specially piped into a room, but that wouldn't be any safer. The marines will not have enough oxygen to breath.
See below.
<!--quoteo(post=1753764:date=Feb 17 2010, 05:56 PM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ Feb 17 2010, 05:56 PM) <a href="index.php?act=findpost&pid=1753764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dragon Lerks doing fly-by fire bombings ftw!<!--QuoteEnd--></div><!--QuoteEEnd-->
This.
I was about to suggest that lerks should do bombing runs. They can lay eggs or make a dookie or something.
Watch this bit on Bombardier beetles.
I vote that, if any, it's a mutation for gorges.
Lerk + Gorge = Kharaa version of flamethrower. >:D