Gameplay - Questions
Ligerio
Join Date: 2009-12-30 Member: 69825Members
<div class="IPBDescription">I want fans to act like they know and say what they think.</div>So this is what I want to ask:
- How will the death effects be? Example; If killed by a alien that bites to kill you, will we see some legs drop off or is there any gravity at all?
* Or will it just be simply the same death animation over and over again.
- Will it be possible to jump on one of those big ass alien elephants and ride them?
* Or will you drop right thrue? (If yes, minus point for that one, buu!)
* Or will you just glide off right away! (I guess that is okey, may be a slippery back with alien lotion.)
- How will the death effects be? Example; If killed by a alien that bites to kill you, will we see some legs drop off or is there any gravity at all?
* Or will it just be simply the same death animation over and over again.
- Will it be possible to jump on one of those big ass alien elephants and ride them?
* Or will you drop right thrue? (If yes, minus point for that one, buu!)
* Or will you just glide off right away! (I guess that is okey, may be a slippery back with alien lotion.)
Comments
In NS 1 you can ride them yes :D.
Or well, you can stand on top of them - all about holding the balance then, hehe.
You should be able to do the same in NS 2 i think.
2. For the Onos, they also hope to be able to have him charge and push marines out of the way.
All this is subject to change of course, but that is the idea right now.
I believe it has been stated that there will be a blend between death animations as seen in the "We all fall down" video and ragdoll physics for dead players. There probably won't be any chopped off legs/arms/whatever because gore of any kind isn't supposed to gon into the game. So yes, you'll see the same death animations over and over but they'll probably stay interesting because of the ragdoll physics. That said, if you have time to look at people dying, you're not working hard enough! ;)
Second one is a guess, but I doubt you'll be able to pass through any players, let alone the Onos because that would defeat the purpose of a hallway filling giant alien rhino. You'll probably be able to jump on its back and stand there if it doesn't move. This is a guess, but that's how it is done in "most" games and how it was done in NS.
Edit: Damn it, type faster, hands!
Failing that, either animation or ragdoll works fine, ragdolls are funny and animations can look nice if you have a good animator.
Ofcourse this is assuming the fade still moves in a similar way as in ns1.