view model versus world model
RobB
TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">community opinion and poll requested</div>If you're around to the hobby for a while now you might know <a href="http://en.wikipedia.org/wiki/Operation_Flashpoint:_Cold_War_Crisis" target="_blank">Operation Flashpoint</a>.
It simulated actual war far more real than any other game before. Maybe it did even influence natural selection (command view?), but what I found the most noteable thing was that it seems to use the world model of a weapon, not something possibly unrelated like a viewmodel.
I believe it would be a great improvement to do it this way, as it cuts production times on equipment and allow for something nifty: Firing out of cover.
If you can hide behind something and shoot you can take the weapon in the uncovered hand and duck behind the object, reflecting this in game bumps up the possible strategies and would allow for a proper movement tactic (v formation).
ok, all what I start to imagine now is probably overboard and to simulatory, but the main point stays: Drop view models.
It simulated actual war far more real than any other game before. Maybe it did even influence natural selection (command view?), but what I found the most noteable thing was that it seems to use the world model of a weapon, not something possibly unrelated like a viewmodel.
I believe it would be a great improvement to do it this way, as it cuts production times on equipment and allow for something nifty: Firing out of cover.
If you can hide behind something and shoot you can take the weapon in the uncovered hand and duck behind the object, reflecting this in game bumps up the possible strategies and would allow for a proper movement tactic (v formation).
ok, all what I start to imagine now is probably overboard and to simulatory, but the main point stays: Drop view models.
Comments
I say keep the view model, I want my guns to look as sexy as they can on my client side. High quality world models would only serve to make the performance worse for everyone else, I'd like to keep the damage contained to my system :D
I think you're a bit confused: the "viewmodel", "player model" and "player view" are all different things. The first refers to the weapon as you see it clientside, the second to how other players see you, and the last to wherefrom you see. Viewmodels don't change your model and neither your view, which means if you're a 2 metre wide onos (player model) and your eyes are in the center of your face (player view) then you're still going to have to expose a lot of yourself just to get a peek.
I know the differences between view model, world model and player view.