view model versus world model

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">community opinion and poll requested</div>If you're around to the hobby for a while now you might know <a href="http://en.wikipedia.org/wiki/Operation_Flashpoint:_Cold_War_Crisis" target="_blank">Operation Flashpoint</a>.

It simulated actual war far more real than any other game before. Maybe it did even influence natural selection (command view?), but what I found the most noteable thing was that it seems to use the world model of a weapon, not something possibly unrelated like a viewmodel.

I believe it would be a great improvement to do it this way, as it cuts production times on equipment and allow for something nifty: Firing out of cover.
If you can hide behind something and shoot you can take the weapon in the uncovered hand and duck behind the object, reflecting this in game bumps up the possible strategies and would allow for a proper movement tactic (v formation).

ok, all what I start to imagine now is probably overboard and to simulatory, but the main point stays: Drop view models.

Comments

  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Although OP & Arma are great games in their own right and worldmodel weapons as well, it takes a hit on rendering and a great deal of proper rigging/animation to get right. That being said, I think it's fairly obvious if they do go for this it isn't going to be for blindfiring reasons or formations... and medpacks won't be applied like tourniquets.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I still cant agree that viewmodels are worth anything today. Yes, it requires carefull rigging - but I want to never have to endure the <a href="http://de.opwiki.org/images/ChopperVersteck.jpg" target="_blank">chopper problem</a> (have to expose yourself very much to peek around a corner) on an onos or any other creature in a game.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    I want a "world model". I'm tired of the view models in games.
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    Having the world model on your hud even in this next gen day and age means you have to loose a lot of detail in them, like all the nice little bits and details being shown in the shooting range video would have to scrapped if they went for a world model approach.

    I say keep the view model, I want my guns to look as sexy as they can on my client side. High quality world models would only serve to make the performance worse for everyone else, I'd like to keep the damage contained to my system :D
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1748829:date=Jan 23 2010, 04:46 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jan 23 2010, 04:46 PM) <a href="index.php?act=findpost&pid=1748829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still cant agree that viewmodels are worth anything today. Yes, it requires carefull rigging - but I want to never have to endure the <a href="http://de.opwiki.org/images/ChopperVersteck.jpg" target="_blank">chopper problem</a> (have to expose yourself very much to peek around a corner) on an onos or any other creature in a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you're a bit confused: the "viewmodel", "player model" and "player view" are all different things. The first refers to the weapon as you see it clientside, the second to how other players see you, and the last to wherefrom you see. Viewmodels don't change your model and neither your view, which means if you're a 2 metre wide onos (player model) and your eyes are in the center of your face (player view) then you're still going to have to expose a lot of yourself just to get a peek.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited January 2010
    That one was to underline that propper rigging is not impacting negative on the game.

    I know the differences between view model, world model and player view.
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