Object centric camera in Spark

mXedmXed Join Date: 2007-09-12 Member: 62260Members
edited January 2010 in Ideas and Suggestions
Hey :)

I've been playing around with Spark for a few weeks now, and it seem like it's going to be a very powerfull tool.
There is just one thing that annoys me, though. The perspective camera .. it's self centric (rotates around it's own origin)
Couldn't find any other threads on the forum discussing this, so I don't know if it's just me?

I've been working with Maya and 3dsmax for a long time, and they use a global origin to rotate the perspective camera around.
e.g you select a face or object and pres zoom (focus) and the camera jumps to the selected, just like zoom in Spark.
You would now be able to spin around the object you selected, rather than in Spark where the camera will spin around it self.

I find this way of navigating a 3d scene much faster than constantly having to move and orient the camera by hand.

I have seen the current camera setup on other map editors before, though. If anyone could clarify if there is a good reason
for the camera being this way, i would like to hear it. I might learn something ;)

A object centric camera could be a nice feature further down the road though, as an option.

thank you for reading
- mXed

Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    edited January 2010
    Press Z inside a viewport to zoom on your selection. You also can hold down Z then hold/unhold right-click to move around and auto-zoom back in place.

    But I have to agree that, holding down Z could make the camera rotation point at the selection's center instead of its own local 0,0,0.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    My guess is that in a modeling program the model is the point of interest and you focus on that. In a mapping tool YOU (or rather your view) is the point of interest and so you focus <i>from</i> that.
    It makes sense to rotate around an object from its origin, it doesn't make sense to rotate around a map from its origin (unless you are fully zoomed out).
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