Object centric camera in Spark
mXed
Join Date: 2007-09-12 Member: 62260Members
Hey :)
I've been playing around with Spark for a few weeks now, and it seem like it's going to be a very powerfull tool.
There is just one thing that annoys me, though. The perspective camera .. it's self centric (rotates around it's own origin)
Couldn't find any other threads on the forum discussing this, so I don't know if it's just me?
I've been working with Maya and 3dsmax for a long time, and they use a global origin to rotate the perspective camera around.
e.g you select a face or object and pres zoom (focus) and the camera jumps to the selected, just like zoom in Spark.
You would now be able to spin around the object you selected, rather than in Spark where the camera will spin around it self.
I find this way of navigating a 3d scene much faster than constantly having to move and orient the camera by hand.
I have seen the current camera setup on other map editors before, though. If anyone could clarify if there is a good reason
for the camera being this way, i would like to hear it. I might learn something ;)
A object centric camera could be a nice feature further down the road though, as an option.
thank you for reading
- mXed
I've been playing around with Spark for a few weeks now, and it seem like it's going to be a very powerfull tool.
There is just one thing that annoys me, though. The perspective camera .. it's self centric (rotates around it's own origin)
Couldn't find any other threads on the forum discussing this, so I don't know if it's just me?
I've been working with Maya and 3dsmax for a long time, and they use a global origin to rotate the perspective camera around.
e.g you select a face or object and pres zoom (focus) and the camera jumps to the selected, just like zoom in Spark.
You would now be able to spin around the object you selected, rather than in Spark where the camera will spin around it self.
I find this way of navigating a 3d scene much faster than constantly having to move and orient the camera by hand.
I have seen the current camera setup on other map editors before, though. If anyone could clarify if there is a good reason
for the camera being this way, i would like to hear it. I might learn something ;)
A object centric camera could be a nice feature further down the road though, as an option.
thank you for reading
- mXed
Comments
But I have to agree that, holding down Z could make the camera rotation point at the selection's center instead of its own local 0,0,0.
It makes sense to rotate around an object from its origin, it doesn't make sense to rotate around a map from its origin (unless you are fully zoomed out).