Mapping guidelines question
Pipi
Join Date: 2009-12-09 Member: 69550Members
-What's the healing distance of the hive?
-Do ventilation shafts really need to use vent's models only? (floors, ceilings, walls)
-As I see in the layouts samples, double nozzle rooms are made possible. Can that type of room (specifically the 2 nozzles) act as a single powergrid node?
-Is the starting hive going to be just like the techpoint's model hive or will it be a different entity, allowing it to be placed higher in the alien start?
-Do ventilation shafts really need to use vent's models only? (floors, ceilings, walls)
-As I see in the layouts samples, double nozzle rooms are made possible. Can that type of room (specifically the 2 nozzles) act as a single powergrid node?
-Is the starting hive going to be just like the techpoint's model hive or will it be a different entity, allowing it to be placed higher in the alien start?
Comments
Vent: Preferably. It's so players can easily identify where vents are. This was a big problem for new players in NS1.
Sorry, I can't help on the other 2.
If any dev's care to answer this.
It was? I just made the C key my best friend and would frequently just run around with it open. The huge sprawl of a complicated NS1 map isn't so bad when you have the map toggle just a click away.