Is This A Bug?
Dramavian
Join Date: 2002-09-29 Member: 1377Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">...or is it intentional?</div> I couldnt really decide where to dump this topic...since Tech Support seems to be orientated for actual problems with NS (err the hardware/software ones) ...and Suggestions and Ideas forum is only for ideas...so I decided to dump it here (maybe making a seperate Bug Forum will be handy? I dont know..)
Anyway..I was just wondering if it was truly intentional for the skulks to be able to succesfully parasite marine buildings..it seems like a bug to me...unless the parasites somehow survive off of the human nano-technology then there should be no way they can stick to the structure for infinite, letting the rest of the Kharaa know where all the vital marine buildings are located via hive sight..
Don't get me wrong..I love being able to parasite marine buildings..but...it just seems wrong...
Anyway..I was just wondering if it was truly intentional for the skulks to be able to succesfully parasite marine buildings..it seems like a bug to me...unless the parasites somehow survive off of the human nano-technology then there should be no way they can stick to the structure for infinite, letting the rest of the Kharaa know where all the vital marine buildings are located via hive sight..
Don't get me wrong..I love being able to parasite marine buildings..but...it just seems wrong...
Comments
And in last place, the developers are not looking to make another realism mod, where fun and realism are at odds, fun wins.
Wrong-o. Natural Selection is as balanced as such a game can be, so don't say such things.
As to how it unbalances, well, maybe because aliens can know where a major marine base or front camp is behind walls?
[EDIT:] They're SUPPOSED to know where the Marines and Marine bases are.
If you want to have any argument of parasite being unbalancing, you would have to go with the fact that you can parasite PEOPLE. Players MOVE meaning that you always know of the location of that marine, no matter where he goes. There IS a functional difference between saying 'hey guys, i saw a marine in processing' and parasiting that marine, so that you know he WAS in processing, but now hes moving towards your outpost. So absent, if you want to argue about balance, pick somethings that unbalancing first.
There is no balance issue here. Move along.
As for it being an unbalncing issue...I dont think it is...like everybody else has stated it sure saves a lot of time typing messages...and the marines have the ability to use their scanner sweep around strange areas..
But I only borught it up to ask if it was intentional or not...cause if it wasnt Flayra could get right on it and fix it...but by the sounds of it is intentional..so dont worry 'bout it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
As to how it unbalances, well, maybe because aliens can know where a major marine base or front camp is behind walls?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it IS balanced, otherwise explain this:
round 1 im alien, we win.
round 2 im marine, we win
round 3 im alien, we lost
round 4 im marine we win
round 5 im alien we win
round 6 im marine we lose
SAME SERVER WITH SAME PEEPS.
of course, not every round were they on the same team.