Natural Selection 2 News Update - Spark SDK (Build 130) Released

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Comments

  • vaccinelolvaccinelol Join Date: 2009-12-14 Member: 69648Members
    Yea, would just like to note again like someone said earlier in the thread, all tectures are still black in the editor for me, I'm rocking an ATI Radeon x300 rofl.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1745324:date=Dec 31 2009, 09:19 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Dec 31 2009, 09:19 PM) <a href="index.php?act=findpost&pid=1745324"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Textures and models are still black, when using a Radeon card. No lighting whatsoever. :/

    I'm starting to wonder, if you plan on just sitting out that one bug, because those few ppl that have it might upgrade their hardware eventually...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wasn't aware of this issue, but we'll try to get it fixed as soon as possible.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1745574:date=Jan 3 2010, 07:45 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 3 2010, 07:45 AM) <a href="index.php?act=findpost&pid=1745574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice update but editor is still ######'d can't work on it yet my patience is to fragile.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What's the problem?
  • PhynxPhirePhynxPhire Join Date: 2009-02-03 Member: 66284Members
    My problem was the yellowing of all of the textures which can be seen in here --> <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108393" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108393</a>

    Since the update its now the lines created where shadowing occurs, which can also be seen in the topic link.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1745580:date=Jan 3 2010, 08:57 AM:name=Metro)--><div class='quotetop'>QUOTE (Metro @ Jan 3 2010, 08:57 AM) <a href="index.php?act=findpost&pid=1745580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While trying to recreate the bug once more I noticed that the props do not actually disappear if placed with the current version of Spark. In the new test-room I created they are simply not visible. (And before you ask- they're NOT in a layer. I double checked.)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Can you post a simple map that has this problem?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited January 2010
    <!--quoteo(post=1745716:date=Jan 4 2010, 06:35 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 4 2010, 06:35 PM) <a href="index.php?act=findpost&pid=1745716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wasn't aware of this issue, but we'll try to get it fixed as soon as possible.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds great.

    Sorry for showing a little impatience there, but this bug exists since the first release of the editor.
    Thus I'm also a little surprised that you weren't aware of it.

    There is even an extra thread about this issue, which might help further:
    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=108274" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=108274</a>

    Also worth mentioning is the fact that the models are also black in the model viewer (lit mode), but seem to display fine in the other modes (albedo, ...).
    The light-emitting parts of the models aren't black either.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    "10 out of 10 Natural Selection 2 developers recommend it!"

    what do you mean?!
  • MetroMetro Join Date: 2007-09-15 Member: 62316Members
    edited January 2010
    <!--quoteo(post=1745725:date=Jan 4 2010, 07:08 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 4 2010, 07:08 PM) <a href="index.php?act=findpost&pid=1745725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you post a simple map that has this problem?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Absolutely. I PM'd two examples to you. I did notice that in one of the cases you can actually see the props if you're looking at it from the right angle. In the other the props are more or less gone completely while still being there. Sort of. The mail will make more sense :p
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1745716:date=Jan 4 2010, 05:35 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 4 2010, 05:35 PM) <a href="index.php?act=findpost&pid=1745716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wasn't aware of this issue, but we'll try to get it fixed as soon as possible.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For some details check these two threads:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108274" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108274</a> [description in post #2]
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108293" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108293</a> [list of unsupported Radeon cards]
    Note that there are also reports about DirectX error messages in those threads.
    They are <b>NOT</b> part of the dark/black texture problem!
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    UWE is what, 3 or 4 people? What percentage of development time is going towards implementing user requests in the level editor? I'm somewhat concerned about this.
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