Team starts and tech points
Pipi
Join Date: 2009-12-09 Member: 69550Members
<div class="IPBDescription">question to UWE</div>Hey
I was wondering if the fixed marine or alien start will act as tech point in the case that one of the team loses their original command station or hive but still have others in the map. The opposing team would take control of the enemy starting point and build a command station or hive.
It's just that if it is possible, we would have to make the necessary space in our maps to accomodate both hive and command station in the team starting position as well as other tech points.
Thanks.
I was wondering if the fixed marine or alien start will act as tech point in the case that one of the team loses their original command station or hive but still have others in the map. The opposing team would take control of the enemy starting point and build a command station or hive.
It's just that if it is possible, we would have to make the necessary space in our maps to accomodate both hive and command station in the team starting position as well as other tech points.
Thanks.
Comments
Yeah but, there are different entities for Hives, Command Station and Tech points, that are to be other hives or command stations, right?
So, if you put the command station entity in marine start.. I'm guessing that now it cannot be anything but a command station.
Or, they could put a property on tech points entity that says "marine start" or "alien start" and there would be only tech points in the map.
The question as it stand is whether or not the starting locations for each team can be taken over by the other team. My guess is that you can decide for yourself as marine technodes and alien technodes are likely going to be separate entities that you should setup in each room.
The end question here is what is going to be the standard mapping guideline for this. I would assume/hope that the standard is for M.S. and A.S. locations to be conquerable, thus making games more dynamic by allowing more possibilities. However, I would suggest that each team's "Start" should have a layout that favors the team that start's there owning said location.
The question as it stand is whether or not the starting locations for each team can be taken over by the other team. My guess is that you can decide for yourself as marine technodes and alien technodes are likely going to be separate entities that you should setup in each room.
The end question here is what is going to be the standard mapping guideline for this. I would assume/hope that the standard is for M.S. and A.S. locations to be conquerable, thus making games more dynamic by allowing more possibilities. However, I would suggest that each team's "Start" should have a layout that favors the team that start's there owning said location.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well that is exactly what I am asking myself.
Although, they did mention that the techpoint entity (tech point hole or something in the editor that is some sort of big green trapeze) is supposed to fit both a hive or a command station. I assume that this entity will define the position of a hive or a command station in a tech point room.
And the you have the command station entity which is a gray box for now, and the hive entity as well which is a box I suppose, I do not remember.
So as for now, I must understand that the techpoints are disputable but the team starts aren't.
So say you have a big cylinder with all 3 entities in it - the map will tell both teams that "here is a tech point" at the location of the tech point entity, and then when an alien tries to build a hive, that hive is spawned at the nearest hive entity. Ideally in the same room...
Same for marines and their CC, natch.
The rest of the tech points are totally open for both teams to build on. The tech points will be clearly labelled and only support either the marine or aliens at any one time. There is nothing that differentiates them as far as who can build on them.