More lighting questions! :)

shaq_mobileshaq_mobile Join Date: 2009-12-10 Member: 69575Members
Will we be able to make textures emit their own lighting, and if so, will it be like in hammer?

Will we be able to create moving lights?

Can we program our own pulse rhythms (i assume there will be preprogrammed pulses and flashes)?

Are we going to be able to make lights change color dynamically?

I would really dig being able to make my textures glooooooooooooooow irl and give off light.

Comments

  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    All lights are potentially moving lights in NS2. There's also gonna be a scripting engine, so you can make the lights do much more than just move and flicker.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Unfortunately you will not be able to make your textures "glooooooooooooooow irl" because this is a computer game.
  • shaq_mobileshaq_mobile Join Date: 2009-12-10 Member: 69575Members
    <!--quoteo(post=1743436:date=Dec 11 2009, 07:39 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Dec 11 2009, 07:39 AM) <a href="index.php?act=findpost&pid=1743436"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unfortunately you will not be able to make your textures "glooooooooooooooow irl" because this is a computer game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lol dont act like ontology is so obviously tautological. define your terms, then make fun of me. :)
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    If my memory doesn't deceive me... We won't be able to have props themselves project light, but there will be projection maps for lights.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Having props/textures project light would be daft because you can't use that many lights in a scene and lighting has to be carefully controlled.
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    <!--quoteo(post=1743470:date=Dec 11 2009, 08:23 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Dec 11 2009, 08:23 PM) <a href="index.php?act=findpost&pid=1743470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having props/textures project light would be daft because you can't use that many lights in a scene and lighting has to be carefully controlled.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, not like most scenes use like 2-3x the amount of actual lights that there are visible lightsources in the scene or anything ....
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1743474:date=Dec 11 2009, 07:40 PM:name=marks)--><div class='quotetop'>QUOTE (marks @ Dec 11 2009, 07:40 PM) <a href="index.php?act=findpost&pid=1743474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, not like most scenes use like 2-3x the amount of actual lights that there are visible lightsources in the scene or anything ....<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm assuming he means making all the little glowy bits on textures emit actual light which would be silly.

    If you have two or three visible sources in your scene you should be using four to six lights depending on the scene to get them working, but how you set up those lights depends on the light you want for that room and the positions of the lights, and the geometry in between.

    So tying it to a prop is stupid, because then you'd have one light per lamp prop which would be useless most of the time, whereas tying it to a texture or generic would be silly because those sorts of things don't need lights.
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