More lighting questions! :)
shaq_mobile
Join Date: 2009-12-10 Member: 69575Members
Will we be able to make textures emit their own lighting, and if so, will it be like in hammer?
Will we be able to create moving lights?
Can we program our own pulse rhythms (i assume there will be preprogrammed pulses and flashes)?
Are we going to be able to make lights change color dynamically?
I would really dig being able to make my textures glooooooooooooooow irl and give off light.
Will we be able to create moving lights?
Can we program our own pulse rhythms (i assume there will be preprogrammed pulses and flashes)?
Are we going to be able to make lights change color dynamically?
I would really dig being able to make my textures glooooooooooooooow irl and give off light.
Comments
Lol dont act like ontology is so obviously tautological. define your terms, then make fun of me. :)
Yeah, not like most scenes use like 2-3x the amount of actual lights that there are visible lightsources in the scene or anything ....
I'm assuming he means making all the little glowy bits on textures emit actual light which would be silly.
If you have two or three visible sources in your scene you should be using four to six lights depending on the scene to get them working, but how you set up those lights depends on the light you want for that room and the positions of the lights, and the geometry in between.
So tying it to a prop is stupid, because then you'd have one light per lamp prop which would be useless most of the time, whereas tying it to a texture or generic would be silly because those sorts of things don't need lights.